Matt Helms Deathmatch Guide
Guide
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Matt Helms Deathmatch Guide
Aggiornato 1 year ago di Asuka

[section=Glossary]

Slash attack: The attack that is done by shaking the Wii remote XL: Using X number of hits during a low combo HL: Using X number of hits during a high combo 5L: Using 5 hits during a low combo with a high estasy gauge Estasy Gauge: The tiger that appears on the lower right part of the screen, when it turns red (even without a white aura), it lets you do a fifth hit during combos and also roll after doing a full combo Darkstep: Pressing left/right after an enemy attack connects to slow down enemies, and after it, procceding to attack Parry: Pressing the guard button on the correct time in order to block an otherwise unavoidable attack (unless rolling/out of range) and after it, procceding to attack

[section=Weapon Analysis on Battle]

Blood Berry: The best option for this fight, even with it's low battery, it can be used through all the fight thanks to having some moments where you can't attack Matt Helms Camelia MK-III: A similar option to Blood Berry, but with weaker attacks, it doesn't need to be reloaded, which may help in order to learn the basics of the fight. Peony: Its slow hitrate doesn't go well on this battle Rose Nasty: Similar to the Camelia but with less damage, making the fight slower, not recommended.

[section=Movements]

Horizontal swing: Matt Helms will charge at you and proceed to do a horizontal swing, in case he hits a wall, he will get stuck on it for some seconds. Darkstep? No Parry? Yes Makes stunning him easier? Yes, after 4-5 hits he will get stunned if he has been stuck on a wall.

Vertical swing: Matt Helms will raise his axe, and then will slam the ground with it, in case you block the attack but don't evade it, you will get dizzy during some seconds (you won't receive damage from it) Darkstep? No Parry: Yes Makes stunning him easier? No

Flamethrower: Matt Helms will activate its flamethrower. Darkstep? No Parry: Yes Makes stunning him easier? Yes, after 4-5 hits he will get stunned if he hasn't finished the movement.

Molotov: Matt Helms will stand still, throwing you Molotov cocktails Darkstep? No Parry? Yes Makes stunning him easier? No, during this attack his defence will increase, making him more resistant to your attacks

[section=Battle Strategy]

FIRST THIRD

All the course of the battle is based on two of his movements, the Horizontal swing and the Flamethrower, this is because those two attacks are the one that leave him exposed during more time and also make stunning him possible.

When the battle starts, you want to approach him and make him do an Horizontal swing so he gets stuck on a wall, after it, you'll want to do a slash attack, followed by a 1L, and a 1H, after those, the next attack that is done will be a guaranted stun on Matt Helms, after that, use a loop of 3L and 1H until he does a vertical axe attack, avoid it, and continue using the loop of 3L and 1H to trigger the first QTE

SECOND AND THIRD THIRDS

After giving him the first QTE, you'll want to give him a slash attack followed by a 5L and inmediately, dodge in order to get further away from him and start reloading your battery, after that, he may use any movement, but there's a high chance he'll either use the Horizontal swing or the flamethrower (the flamethrowers saves a bit more time).

In case he uses the Flamethrower, use a Slash attack on him followed by a 3L as soon as he starts the attack animation, after that, use a 1H and then a 5L in order to trigger the next QTE.

In case he uses the Horizontal swing, you just have to follow the same sequence that has been used during the first third

Statistiche del gioco
Follower
56
Runs
351
Giocatori
35
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