Source for combos explanation
2 years ago
Rio Grande do Sul, Brazil

Is there any good and simple source for the combos used on the run? I mean i watch the wr and tried to figure out the moves, but that is not much precise. And i suck btw, wich makes it even harder to learn.

California, USA

hey plabbo, which character captain or winter soldier? I really like your zero clone to double fireball on the any% run

The combos in the runs I do reset like your fireballs do. Combos technically speaking allow for one ground bounce and one wall bounce but that's not usually the fastest strat because everytime you hit them off the ground they force a reset in the air where you can't hit them.

I don't want to confuse you but combos go MAGIC SERIES -> special move -> magic series -> END, Special, Or Hyper. For speedruns, I havn't found a good use of this type of combo unlike a fighting game tournament.

plaabo piace questo
Rio Grande do Sul, Brazil

I guess i mean winter soldier, looks like he's the only wr competitive choice. But i dont know too much of the game ans its mechanics to really say something.

Thanks for the compliment about my zero clone strat, its the first time i think myself about a strat to speedrun a game, im really proud.

VSMage piace questo
California, USA

the world record is very beatable, I made many mistakes, Winter Soldier does the ground loops, I need to remember the specifics, but its like captains normal cancel Forward Heavy, back into normals, but wintersoldier can cancel using his stance to restart his loops similar to your zero strategy

California, USA

combos scale the damage down, with something called GUTS, it's a game mechanic that lowers the damage the longer they are in a combo, which your strat utilizes very well, I will try zero strategy in the future to see if its viable compared to WS

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