Strumento: Collision Viewer LE2
Aggiornato CreepyKing
di
Collision viewing tool is now optimized and controlled by keyboard. Rendering updates are now manual to have as much control as possible over the freeze caused by drawing debuglines (manual since we need high & stable FPS for elevators - other implementations, such as automatic timer/movement-based updates, interfere with that).
Key bindings
- P - (re)render collision in radius
- [ - decrease radius by 500
- ] - increase radius by 500
- Shift+[ - decrease radius by 5000
- Shift+] - increase radius by 5000
Console
- set esm_api renderbrushes false - disable brushes
- set esm_api renderstaticmeshes false - disable static meshes
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