Low% category already exists in other games, and the goal is to complete the game with the list amount of items possible
Heres how I think it should be in Minecraft: You cannot fill more then 35 slots in your inventory (that includs armor slots).
You cannot drop any items from your inventory or put into chests and every block you place must be getting back to your inventory.
The moment your inventory is full, the run is disqualified.
The run ends when you defeat the ender dragon and get to the end credits.
good idea?
it should be specifically for least amount of items and not a set amount IMO, it should be ranked as least amount of items, then what the time is
alredy appeared in the forum a few times, i wonder where the idea comes from lol anyways, sounds cool but strange way on what you explain also what about dying in a strategic way, die banned?
also, i am sure yet that you can beat without items glitchless and in hard difficulty if you have a good seed just extremely tedious hardcore maybe harder because you cant die but maybe even posible
This isn’t the meaning of low%. Low% means as few advancements as possible. I was one of the first to run that in SSG.
well this could just be a different category it doesnt have to be called low%
Hi KilleDragon, you have some good points right there. I think ir should be 35 slots total, meaning that death will not solve anything
View the current version of the rules document at
Summary:
- () Lowered extra proof requirements for 1.16+ RSG to sub-13 for wor