Real-time and IGT ?
4 years ago
Italy

Can someone explain to me (I'm looking at Random Seed Glitchless 1.16+) why some runs have different Real-time / IGT and some runs have the same time in both?

Edit: I think the board is a complete mess, just looking at a couple runs, submitted time is just what they saw on the splits, with wrong submission time, and with a completely wrong in-game time.

Take this as example: https://www.speedrun.com/mc/run/y90pkgny

https://i.imgur.com/ABC5L8L.png https://i.imgur.com/GNt6Y9C.png

First of all, milliseconds are 160 and not 016, and that is clearly real-time and not in-game time.

Edit 2: Cool to see this guy played on 1.6.1 https://i.imgur.com/3SGdcqt.png

Hello you have 19 moderators.

Modificato da l'autore 4 years ago
New Jersey, USA
xoqito
He/Him, They/Them
4 years ago

It is because some people dont use in game timers. This is lazy on the runner's part, and the verifiers shouldn't have to retime a run because of someone else's laziness. You could also calculate igt manually, but that would take a bit of time. As for the time submitted, ¯_(ツ)_/¯

Denmark

Personally i have decided that if the runner does not use an IGT timer the runner should be disqualified. I think that makes alot of sense to me. And i think this category should have like a warning to tell you that they have to use an IGT.

Daferade piace questo
Armenia

I agree with unfried. The moderators have to verify anyways. So it shouldn't matter.

Statistiche del gioco
Follower
43,835
Runs
24,693
Giocatori
8,556
Ultime notizie
Rules v2

View the current version of the rules document at

Summary:

  • () Lowered extra proof requirements for 1.16+ RSG to sub-13 for wor
3 months ago
Discussioni recenti