No Banlist Exodia Deck Guide
Guide
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No Banlist Exodia Deck Guide
Aggiornato 4 years ago di cherNYak

As of right now, Exodia Draw seems to be the best choice for No Banlist Runs. While the Deck seems to be set in stone, there are a few choices that each runner can make due to style or preference.

------------------------------ CARD CHOICES ---------------------------------------------------------- All numbers are starting points, feel free to change the numbers at your preference.

Must Haves:

(2 - 3) Exodia Pieces (Exodia, the Forbidden, Left Arm of the Forbidden One, Right Arm of the Forbidden One, Left Leg of the Forbidden One, Right Leg of the Forbidden One): The win condition. While having more than 1 piece does increase the chance of bricking, the percentage gained from having a higher chance to draw each piece outweighs the percent lost from bricking.

3 Pot of Greed: The most complicated card in the game. But seriously, its a +1 for free, turns your deck into a 34 card deck, always run 3.

3 Graceful Charity: While technically a +0, it lets you see 3 cards deep, and discard any dead cards in your hand, in practice acting as a +1 or even a +2. A better draw card than Pot of Greed, always have 3.

You probably should run these:

(0 - 3) Painful Choice: While on paper this card seems anti-synergistic with our deck, due to the AI of the game it acts as a mega tutor. (See PLAYING THE DECK). You can use this to grab any Exodia piece, witch, or certain spells from the deck. Only reason not to play 3 is because its fairly slow, taking 7 seconds to resolve if you pick the first cards you see.

(2 - 3) Painful Decision: Searches for all limb of Exodia, as long as you have at least 2 in the deck remaining. Faster than Painful Choice to search, but is a 1 per turn so duplicate copies become dead in hand.

3 Witch of the Black Forest: Searches for any Exodia piece when destroyed, can be sacrificed to Spellbook of Knowledge. Can also be attacked into opponent's creates to trigger it's effect. One per turn due to both the card and normal summon restriction, so duplicate copies become dead.

(2 - 3) Spellbook of Knowledge: Sacrifice any Spellcaster (or any other Spellbook card in hand) to draw 2 cards. Combos with Witch to search for an exodia piece and draw 2, turning into a +1. Can only be used once per turn, so other copies become dead in hand.

(0 - 3) Allure of Darkness: Draws you 2 at a +0. You do need to banish a Dark monster, which is slower than discarding. Card be used to get rid of duplicate Exodia pieces or witches, but can be used with no duplicates to continue the combo.

3 One Day of Peace: Draws a card for both players, turns the deck into a 37 card deck (31 cards with Pot of Greed). Slightly faster to resolve compared to Upstart Goblin, but not by much.

(1 - 3) Upstart Goblin. Draws a card, effectively reduces deck size by 1 for each copy you have. A bit slow to resolve.

(0 - 1) Clara & Rushka, the Ventriloduo: A Extra Deck Monster to sacrifice Witch/Legion to. This is specifically for the corner case where a). You are going 2nd, b ). You have a witch , c). You have 4 pieces of Exodia, d). You have no other cards other than the witch and Exodia pieces in hand, e). Your opponent has no monsters to attack into. This card is almost never used, but it doesn't take up space in the main deck, so it is technically a free addition.

Flex Spots:

(0 - 1) Pot of Duality: Let's you see the top 3 cards and draw 1, acting as a much better One Day/Upstart. Unfortunately, it takes 10 seconds to resolve, so is quite slow. It's also only one per turn on the card, so no use in running more than 1.

(0 - 1) Legion the Fiend Jester: Another Witch effect, can be used to search for any Exodia piece except the head. If you use this card, make sure you have 3+ ways of getting Spellbook of Knowledge.

(0 - 3) Wonder Wand: Alternate to Spellbook of Knowledge. A bit slower to resolve, and takes one more click, but isn't once per turn, so if you are doing any special summon shenanigans, it might be worth it.

Untested and/or Spicy Cards:

(0 - 3) Into the Void: Another "costless" draw 1 spell that reduces your deck size. However, if cast this, you have to win on that turn or else you effective have to restart the duel. Super risky, use with caution.

(0 - 2) Blue Dragon Summoner: Another "Limb Search" effect, with the downside of not being dark, so it cannot be used by Allure of Darkness. The upside is that it's effect isn't once per turn, so if you are using some Special Summon effects with Wonder Wand, it may be worth it.

(0 - 2) Dark Factory of Mass Production: Turn a Painful Choice into a searcher for 3 exodia pieces, meaning 2 pieces in hand + Dark Factory + Choice is a win. However it is slow to resolve, and without choice it is a dead card in hand.

(0 - 2) Spellbook of Secrets: Searches for Spellbook of Knowledge, effectively adding copies of that card to your deck for a time cost. Can also be sacrificed to Spellbook of Knowledge to draw 2 if you have no Witch/Legion.

(0 - 1) Spellbook Magician of Prophecy: Another way to tutor and use Spellbook of Knowledge. It is slow, as you need to summon and then search, but if you are all in on the Spellbook plan with no witches, it helps with consistency.

(0 - 3) Thunder Dragon: Thins your deck, and adds fodder to your hand. Less time to resolve since you don't have to search, it just adds to hand. They are dead cards that can only be gotten rid of with Graceful Charity, so be warned. Always run either 0 or 3.

(0 - 3) Mystic Piper: Can be either a +0 or +1, although due to animation is slow to resolve. Can also be combined with One for One to tutor it out. Can be used as Allure Fodder.

(0 - 3) One for One: Used to tutor out Mystic Piper. Allows for more summons to use with Wonder Wand/Spellbook.

(0 - 3) Summoner Monk: Can be used to special summon any Witch/Legion effect, allowing more wonder wand activations, and gives a use for a dead spell in hand. Very slow as it needs to turn itself into defense, then activate to discard, then search + shuffle.

(0 - 2) Makyura the Destructor: We still have the pre-errata effect of Makyura, which is why it is banned in the game. Slow to trigger, and the AI always gives you this card with Painful Choice, so if you run any run 2. Very clunky as it makes you run a lot of potential dead cards.

(0 - 3) Reckless Greed/ (0- 3) Jar of Greed. The Trap package with Makyura. Each is a +0 or +1, and helps you dig more.

(0 - 3) Sixth Sense: You are a madperson. May RNG be in your favor. The dice animation is very long, so this is extra risky.

** "Trap Cards" aka Generally not worth it cards **

Any Spell Card that is -1 (Eg Card Destruction, Dark World Dealings, Reload): These cards leave you with less cards in hand after they resolve, which can ruin your run. You always want to be running cards are +0 in the worst case.

Legacy of Yata-Garasu: Not only is it a trap, which has the risks of any trap, there is a prompt which adds even more time to the resolution. Skip this card.

Cup of Ace: Even for a +1 50% of the time, it is still super long due to the coin flip animation. If we could guarantee this card to be in our favor 100% of the time, it would still probably be a bit too slow.

------------------------------ SAMPLE DECKLISTS ---------------------------------------------------------- cherNYak:

Main Deck: 3x Exodia Pieces 3x Witch of the Black Forest 3x Allure of Darkness 3x Graceful Charity 3x One Day of Peace 3x Painful Choice 2x Painful Desicion 1x Pot of Duality 3x Pot of Greed 2x Spellbook of Knowledge 2x Upstart Goblin

1x Clara & Rushka, the Ventriloduo

HylianAsh: (WR Holder of No Banlist Reverse at time of writing)

Main Deck: 3x Exodia Pieces 3x Witch of the Black Forest 3x Allure of Darkness 3x Graceful Charity 3x One Day of Peace 3x Painful Choice 3x Painful Decision 3x Pot of Greed 3x Spellbook of Knowledge 1x Pot of Duality

Isko: (WR Holder of Banlist GX to Vrains at time of Writing) Main Deck: 3x Exodia Pieces 1x Legion the Fiend Jester 3x Witch of the Black Forest 3x Allure of Darkness 3x Graceful Charity 3x One Day of Peace 3x Painful Choice 2x Painful Decision 3x Pot of Greed 3x Spellbook of Knowledge 1x Upstart Goblin

Extra Deck: 1x Clara & Rushka, the Ventriloduo

------------------------------ PLAYING THE DECK ----------------------------------------------------------

  • Painful Choice is a much better card due to how the AI of this game works. When selecting cards, the AI will always give you an Effect Monster if possible. If not, then it will give you a Normal Monster. When selecting all spells, it is not 100% determined yet, but it will give you Painful Choice if Selected, otherwise Graceful Charity of Pot of Greed if selected. While not 100%, it will be give you Graceful most of the time.

For a visual example (> means confirmed, >? mean still more research to do) Effect Monster > Normal Monster > Painful Choice > Graceful Charity >? Pot of Greed >? Allure of Darkness >? Other Spells >? Traps

Where Effects monsters are at the top of the priority list.

  • In general, you want to only use Painful Choice when you need to. It is a very powerful card, but super slow, so use it more as a last resort or a fix rather than relying on it too heavily.

  • Always use Pot of Greed first, unless you have a win via searching. Its the fastest card to get more cards.

  • Use your search effects last. Try to draw your exodia pieces first before searching for whatever is left. The exception is with Witch + Spellbook/Wand, as you draw before your search, and in general it is worth it to pull this line ASAP.

  • When you have Graceful and a hand of draw 1s, you can either ignore the draw 1s and use Graceful for faster times but a higher chance to brick, versus using the draw 1s for slower speeds but higher consistency. How you want to play these situations out is use to you.

  • When using Graceful Charity, Target extra spellbooks or extra Painful Decisions, as they are both once per turn anyway. You can also throw away extra witches/exodia pieces, but they can be used as Allure fodder. Allure is also a good target to throw away with graceful, if you dont have any fodder in hand.

------------------------------ F. A. Q's ----------------------------------------------------------

Q: Is Exodia the best No Banlist deck? A: General consensus says yes it is. While decks like Last Turn are also useful, Exodia can win on the first turn without passing, and requires nothing but drawing cards and adding cards to hand, making it easy to trigger by "accident". It is by far the least number of interactions needed to win.

Q: Do I have to sit through the Exodia animation every time? Can I turn it off? A: You do, unfortunately. Turning it off requires modifying the game files, so the Moderators have decided to disallow it.

Q: Exodia keeps crashing my game! A: This is a known issue, unfortunately this version of the game is poorly coded. If you are running on switch, quitting the game in the home menu and starting it up again between runs seems to help a bit. Currently the PS4/PS5 version of the game seem the most stable.

Q: What about Destiny Draw/ Dark World/ Super Rejuvenation/ other form of Exodia? A: This Guide only covers the current version of Exodia. You are free to experiment with anything you wish, this guide is more meant as a starting point and as a hub of info anyone new to the game would need to know to start running the category.

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