Autosplitter that removes loading times
8 years ago
Paraná, Brazil

Updated the autosplitter to version 1.2:

-Changed the autostart logic so it autostarts on custom campaigns. -Added the "Autostart on cutsceneless campaigns" setting to make the autostart feature compatible with Drop Dead Gorges. Having this setting on won't affect autostarting on other campaigns (at least, it didn't to me). This also causes the timer to start on every level (because it behaves just like the start of a cutsceneless campaign).

Turning this new setting off if you are not doing Drop Dead Gorges is advised, since it can get quite annoying if you don't want the timer to start (or just disable the autostart during practice).

Paraná, Brazil

Version 1.2.1:

-Added "Autostart on cutsceneless campaigns" support to versions 2.0.0.8 and 2.0.2.7

Paraná, Brazil

Version 1.2.2:

-Fixed "Autostart on cutsceneless campaigns" autostart based on having the flashlight on and made it check for having control over your character (as it was supposed to be but oh well)

Paraná, Brazil

Version 1.2.3:

-Fixed the "Autostart on cutsceneless campaigns" (Now it should work properly). -Fixed the splitter pausing the timer when the "exit" command was used in the console until the game was relaunched.

Paraná, Brazil

I updated the splitter to v1.3 a couple days ago and forgot to post here. These were the changes:

-Added support for version 2.0.9.1. -Made some changes related to when the script was active (hoping that it fixes the autostart/splitting on finales problem). -Removed a couple useless variables that existed in the code.

Paraná, Brazil

Updated the splitter to v1.4.2 (v1.4.1 was never published for real so i just skipped it). The updates are:

-Changed the way the autosplitter finds the current game version. -Added support for version 2.0.0.0. -Added support for version 2.0.1.2.

Paraná, Brazil

New update: v1.5.

-Added support for version 2.0.7.5. -Added the possibility to manually select the current game version.

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