Since activating the Ray Sphere in End of the Road instantly sets your karma to Infamous, would true 100% really require two full playthroughs? Just max out every Hero upgrade and side mission first, then activate the Sphere in that mission, and do it again on the other side. Would still be a long-ass run, and I'll never do it, but it seems like it wouldn't necessarily have to be two full playthroughs.
Right, I forgot about that. Like I said, I have no real standing here as this isn't a run I'm at all interested in doing, but an "all stuff" run makes as much sense to me to getting the in-game counter to 100% (particularly as you can't check that counter without going to the save files screen -- a bit out of the way).
I would say that 100% would be getting all upgrades, stunts, and collectibles and side missions. Like, a non-cancer way of going about it could be
Run 1: Good karma upgrades, good side missions, all dead drops and shards. Run 2: Evil karma upgrades, evil side missions.
End timer after final piece (last evil side mission, for example) is done.
You experience / collect everything for the sake of the speedrun, even if the counter doesn't get to 100%. I mean its still an awful amount of stuff, but I think its a bit more reasonable.
Well it would also have to include the non-karma related side missions (Satellite Uplinks, Photographer, Hidden Package, etc.) wouldn't it?
Would the two full-mission skips we have be disallowed? I would imagine so. Where would that leave smaller skips like in Blood Trail, Zeke's Request, and Alden Strikes?