I felt like streaming attempts earlier today so I did. During the previous session a few days before, I stumbled on a new strat that I had never previously pulled off in my entire history of running this track, but appears to have been unlocked thanks to shift jumps. That being landing directly on the downslope going into the volcano area before the final CP. And as this run shows, this strat is so powerful it saved all the time I was behind back, and then some. Absurdly precise, but with it, 1.14 was possible if CP3 was very close to my best. This run is nothing at all to write home about besides the fact that it got that strat. It's possible to keep alot more overspeed through the long right and into the final jump chain, which would likely put 1.13 within reach. This track is brutally difficult to optimize at this level, especially now that the new strat has been put into the mix, so i'm leaving it here for now.


The boards have always allowed using PS2 and PS3 backwards compatibility, but the platforms available when submitting runs didn't reflect this.
So now, they are available. Existing runs will need to be updated to reflect this change, so expect runs to go out of visibility and back while this is ong