Timing Changed For Accuracy
1 year ago
Washington, USA

Just a heads up, I've made slight changes to the timing of both 100% and House%. I did this for two reasons:

  1. The old start timing for both categories was "when the moving truck appeared". This seemed a bit vague. This could be the first frame where any part of the truck is visible, to the first frame the truck is fully visible. I've now seen runs where the cutscene is skipped as quick as possible, and where the truck is waited for.

  2. The old end timing for House% stated "time ends when the final victory song begins". Anyone who has used most frame-counting programs knows when you're going frame-by-frame through a video, a visual is much easier to keep things consistent. Unless I use video editing software like Sony Vegas to verify every House% run, I'd have to roughly guess which frame a sound begins on.

The new timings are listed under the rules for each category. This should keep timings consistent, and prevent confusion moving forward. Last but not least, I have adjusted House% times if they needed to be. Beneath I've listed each previous time, and the new frame-counted time for House%:

renegaderetro - 38:58 - 38:57.733

stuffisstuff - 41:12 - 41:11.400

RetroGhoulie - 58:40 - 58:40.033

RetroGhoulie e renegaderetro ti piace questo
Wisconsin, USA

There is a strat to use to speed up a house exit, where you leave the room before they leave the house. I think some incoming runs will show this. Since there won't be a visual on the person leaving the house, should the timing be changed to something else? Maybe points? Victory animation?

Germany

Current rule says

Time ends on first frame showing points when the last family member exits the 4th house.

so I think we're good?

Wisconsin, USA

Lol yep. I had it in my head in was character exit. Should be good!

Washington, USA

Yeah sounds like the current system will hopefully work with any strats you guys bring in! If not, I imagine the timing could easily be revised. GL GL

JaekRock piace questo
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