Glitch thread
6 years ago
United States

I made a document going over the speedrun-relevant glitches in the Bedroom area in the DS version at https://docs.google.com/document/d/e/2PACX-1vTNxIyNt0gUZdIPzErxkVRuNPcKKivKg7HNNum4PVSTsaRCrZMfPWC-Fk1OUToZGrFaF8Ja_2ldzLDe/pub (You can also find this on the "Guides" page.)

About that graphical glitch, I haven't had that happen on the Wii version.

Ohio, USA

Found a shortcut on Bedroom Brawl Unfortunately, it requires a boost to do.

Australia

For anyone who has played the DS version, you’d know that CPUs follow one line, and when they have been pushed out of that line they are instantly teleported back to their waypoint. This has absolutely no relevancy to speed running, but I was shocked to see Chris here completely stuck. No respawn loop, he was just stuck in this one position. I have absolutely no idea how common this is, I’ve been playing this game for years and years and I have never seen this occur. If you watch on this particular track (rampage) on the map right at the beginning, a CPU will get stuck here not for long until they warped back on the line. So this was quite interesting. CPU physics in this game in general are quite interesting. As for CPUs getting stuck on the PS2 version… that’s a whole different story ;)

Modificato da l'autore 1 year ago
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Ultime notizie
DS runs that used IGT have been retimed to RTA

Despite the rules having always required RTA timing, most past level runs of the DS version have used IGT instead. I have manually looked at each IL submission and, if a video was still viewable, corrected the in-game time to real time by doing a frame count of the video. I have also clarified the I

1 year ago
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