Ever since I began speedrunning this, I've occasionally noticed that a saved game will load in and everything non audio related will move at a faster speed than normal. It's very easy to detect if you've seen the game move at normal speed a handful of times. You might have heard me say in the past during a stream that this was happening and I was going to have to restart the game to fix it. It's an extremely rare occurrence as it's probably only happened no more than 10 times since May/June 2014. It continues after cutscenes, mission loads, saves, etc. The only way to get it to stop is to restart the game. I have no idea what causes it, but if someone could figure out how to get it to happen every time you start up the game (it would have to be possible on a fresh install with absolutely no previous game files on the computer because it might require a certain save's spawn location combined with specific inputs upon spawning or something) then it would probably be allowed in runs.
Here's an example of it in action (the game's running at about 1.126x speed):
If it requires saves from other runs, it would be ng+ instead of ng. Similar to the girlfriend glitch in sa or pre recorded replays in vc.
So if there is a way, it would be a new category.
Our understanding of the game has evolved over the years and, with that, we've been slowly moving toward redefining the ruleset for the modern era of GTA IV speedrunning. All of these rules MUST be followed by those submitting top 10 runs, not just for world record runs, in all categories. I want to


