How do Item Locations work? (A list of them for all versions)
Guide
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How do Item Locations work? (A list of them for all versions)
Aggiornato 3 years ago di YUMmy_Bacon5

View the guide on item locations for PC here

How do they work?

  • In Granny v1.3+ there are 5 item locations and 4 in <v1.2
  • Item locations are called presets.
  • The default item location is preset 1.
  • When you leave a game you head to the next preset.
    For example: you're on preset 2 and when you leave it will be preset 3 next.
  • When you're on preset 5 (the last preset) you will reset back to preset 1.

List of item locations

I want to make a better formatted list, I'll do that within this month These Google Docs are all made by Buttery Stancakes Version 1.0 and 1.0.5: Here Version 1.1: Here Version 1.2: Here Version 1.3 and 1.3.2: Here Version 1.4 and 1.4.0.1: Here Version 1.5: Here Version 1.6 and 1.6.1: Here Version 1.7 to 1.7.3: Here (These are the PC item locations for v1.2.1, v1.7.4+ is for mobile only) Version 1.7.4+: This hasn't been made yet :/ Look on the wiki

Preset Mods

There are Preset Mods that let you choose a preset so you don't have to keep on leaving and joining. Sadly they're not available for v1.7.4+ and v1.6 beacuse they have IL2CPP. I want to make them for those versions. In v1.7.4+ the code and battery are in different locations so using a preset mod that's <v1.7.3 for runs that aren't on easy won't work with the current route

Tips

  • If you've just failed a run you can exit and then clear the app's data to reset back to preset 1. The downside to this is that your sensitivity and difficulty will reset, but that's not that big of a deal it it saves you a few minuets. Here is a video of what I mean
  • Easy runs should always be done with a Preset Mod because the code and battery don't spawn.
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Glitchless categories added to older versions!

Hi everyone,

Due to popular demand, I've now added Glitchless categories to versions 1.0 through v1.6.

These all now have Any% and Any% Glitchless. The same rules apply to these categories as they did before.

All runs have been placed into Any%. A run in Any% must contain at least 1 glitch.

We w

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