Visual Guides are included for each chapter, for those who prefer visual learning or to use alongside the written guide to provide more context.
Visual Guide:
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Kitchen I Collect the "Turbo Cooper" and "Super Weapons", then defeat all the Fire Imps
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Scullery I Grab the giant pot and head towards the door to initiate the challenge, throw the pot at the Zombie then defeat it
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Lower Corridors I Nothing noteworthy, go through the open door as normal
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Embassy Ballroom I Go through the gate onto the ballroom floor, collect the "Turbo Cooper" by breaking the painting on the pillar to your right then "Ballroom Skip" to skip the challenge and exit the room
- "Ballroom Skip" allows us to skip the intended challenge (Defeating all Skeletons and Zombies) entirely, by running behind the Skeleton blocking the exit gate
- Running behind the Skeleton blocking the exit is very tight, and sometimes you'll run into him and initiate the challenge. This is a huge time loss.
- [Needs further testing] I've found that running into the corner for just a second and then hugging the rail towards the exit gate works more often than not.
- Running behind the Skeleton blocking the exit is very tight, and sometimes you'll run into him and initiate the challenge. This is a huge time loss.
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Conservatory Immediately go left and grab the flower pot and "Freeze Ghoulies", head back right and defeat the Ninja Imp to initiate the challenge. Defeat the Ninja Imp that spawns by the door you came in then stand by the exit door and wait for the Freeze effect to wear off.
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Boathouse I Nothing noteworthy, collect the "Turbo Cooper" ahead of you and go through the open door as normal
- Attacking any of the Zombies in this room will initiate a challenge, resulting in huge time loss so do NOT attack anything.
- Lighthouse Store I Destroy the three boxes with the Rare logo on, until you get the key
- Hit them in the order from closest to your starting position to furthest
- Getting caught in a Medusa's vision results in a scary shock QTE sequence, which wastes about 5+ seconds
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Lighthouse Living Quarters I Nothing noteworthy, go through the open door as normal
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Lighthouse Lantern Room Nothing noteworthy, go through the room as normal
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Lighthouse Living Quarters II Go to the open door to initiate the challenge, then defeat all the Zombies. (Order shown in the video guide)
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Lighthouse Store II Nothing noteworthy, go through the open door as normal
- Getting caught in a Medusa's vision results in a scary shock QTE sequence, which wastes about 5+ seconds
- Boathouse II Go left and collect the "Turbo Cooper", run by the window to get the scary shock to spawn (Doesn't always show up) and towards the exit to initiate the challenge. Defeat the Hunchback.
- The quick Hunchback kill requires you to get him on the ground (Covering his face, in this state he'll be invulnerable to damage), run back until he starts to get up. Immediately run back to him as he's getting up and attack him to knock him back down, repeat until he's defeated
- Dining Room Collect the "Super Weapons" and head left when you enter the big room, break the grandfather clock and collect the "One-Hit Wonder" that spawns then turn around and run towards where the Pirate Captain is. Grab the pile of Burgers on the table to the left, approach the Captain and throw a burger at him. Defeat the remaining pirates that spawn, all before "One-Hit Wonder" expires.
- Defeating all the Pirates before "One-Hit Wonder" expires is pretty hard to do, this is because the targeting can be weird. Cooper will sometimes throw an object at a defeated enemy (That hasn't de-spawned) rather than a alive enemy that's near it.
- Every Pirate that isn't killed after "One-Hit Wonder" expires wastes about 15+ seconds.
- Embassy Ballroom II Go through the gate onto the ballroom floor, collect the "Turbo Cooper" by breaking the painting on the pillar to your right then "Ballroom Skip" to skip the challenge and exit the room
- This "Ballroom Skip" is much easier than the first one
- A safe strat to ensure you don't accidentally run into an enemy is hugging the wall on the left side of the room.
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Lower Corridors II "Scare Cancel" the Ninja Imps that jump out the pots, go through the open door as normal
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Scullery II Grab the giant pot and proceed through the room to initiate the challenge. Complete the challenge as normal
- The Zombies AI in this challenge is programmed to run away from you, we can manipulate this to get both of them into a corner and defeat them at the same time to complete the challenge very quickly, before the Imp even spawns.
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Kitchen II Collect the "Turbo Cooper" and walk up to the chef to initiate dialogue, then go through the open door as normal
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Ffffreezer Nothing noteworthy, go through the open door as normal
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Garbage Yard Use the bins to defeat the 1st wave of spiders, then for the 2nd wave group them all up and use the dumpster. For the last wave collect the 'Super Weapons' can, grab a weapon and defeat them.
- 2nd wave spawns when the kill counter goes down to 18, sometimes a bin will miss a spider so be ready to throw another.
- 1st wave Spiders spawn in groups of 3, so the kill count should go 30 > 27 > 24 > 21 > 18
- Defeating the entire 2nd wave in one hit (with the dumpster) will bring the kill count to 6
- Wood Shed "Scare Cancel" every Flying Imp that jumps out the logs, and also be ready to scare cancel scary shock spawns.
- "Scare Cancelling" Guide: [Coming soon, refer to the visual guide for context for now]
- Grabbing the 'Invincibility' can is a little bit slower, but much safer as you only have 3 health here (Or 4 if you collect the '1 health' can)
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Farmyard I Collect the 'Miniature Cooper' can and run back behind the brick wall just beside the 'Challenge Complete' can but don't collect it yet. Once it kills the Imp and the challenge starts, collect the 'Challenge Complete' can.
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Chicken Shed Nothing really noteworthy, get to the egg and complete the challenge as normal.
- Collecting the cans inside the breakable chicken coops just help with survivability
- Farmyard II Nothing noteworthy, go through the open door as normal.
- Be ready to "Scare Cancel" the scary shock spawn as you pass the brick wall, it doesn't always spawn. Recommend you scare cancel even if it doesn't spawn
- Workshop Collect the challenge in this order:
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Defeat Skeleton
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Find the key
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Defeat Mummy
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Defeat Mummy
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Defeat Mummy
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Defeat Mummy
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Grab the giant gold vase and throw it into the furnace (Can do this at any point really)
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Defeat Mummy
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Defeat Mummy
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If a chicken jumps out a vase when looking for the key, defeat that first
- Lower Corridors III Attempt the "Dogen Cooper" to skip the scary shock, if you miss just go through the room as normal.
- "Dogen Cooper" guide, credit to TwoWorlds [ https://www.speedrun.com/gbtg/guide/mpt59 ]
- Yet to find a consistent set-up for this, but going around the left corner as tight as you can seems to help with getting this trick successfully.
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Pantry Grab the flour sack and when the 1st challenge begins, throw it at the coat for a quick kill. For the 2nd challenge against the Haunted Door, collect the 'Challenge Complete' can inside the barrel to the left of the locked challenge door
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Kitchen III Defeat Mr.Ribs. Refer to the visual guide for the strat.
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Grand Hallway I Collect the 'Invisibility' can and go through the open door.
- Using the 'Invisibility' can stops the Haunted Painting from spawning, skipping their intro cutscene.
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Cloakroom I Collect the 'Invisibility' can inside the breakable suitcase on the left, and go through the open door.
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Sitting Room I Destroy the chair, then complete the challenge as normal.
- Can't seem to find a quick, consistent strat for this room. Something I'll look into in the future
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Music Room I: Nothing noteworthy, go through the open door as normal
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Walled Garden Collect the "Dungweed" and go through the open door.
- There's a '5 Health' can on your left where you spawn, loses time collecting it but for safety collect it if you wish.
- Also killing any enemies will lose abit of time, but is safer.
- Watch out for the scary shock on top of the stairs near the open door, be ready to attack as you approach the top.
- Study Find the key inside one of the vases to complete the challenge.
- Be careful not to wake up the Jessie & Clyde, otherwise it can get in your way
- If an Imp jumps out a vase, defeat it immediately otherwise it will attack the Jessie & Clyde.
- Ninja Imps spawn after the challenge completes, try to stop them from attacking the Jessie & Clyde if it hasn't woken up already. Successfully doing so will skip the Jessie & Clyde's intro cutscene, saving quite abit of time. (I've only gotten the cutscene skip once or twice in all the runs I've done, it's difficult - Ashja)
- Music Room II Complete the first challenge as normal, then collect the "Challenge Complete" can to skip the Hunchback fight.
- Break the statue on the right as you spawn, this avoids a cursed mummy from spawning. After that go left behind the armchair and break the statue on the ground, the 'Challenge Complete' can will spawn there.
- When the survive timer is close to ending, stand by the challenge door so that when it ends you'll immediately get the cleaner's dialogue and begin the 2nd challenge.
- Also be sure to collect the 'Turbo Cooper' can inside the statue, to the left of the challenge door.
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Sitting Room II As soon as the challenge starts, grab all the paintings in the room and immediately break them. This stops any more from spawning after defeating the first Haunting Painting.
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Cloakroom II Nothing really noteworthy, avoid Medusas and go through the open door as normal.
- Hugging the left wall where you spawn will stop Imps from jumping out the chest on the right side of the corridor you spawn in
- Grand Hallway II Collect the 'Invisibility' can and go through the open door.
- Using the 'Invisibility' can stops the Haunted Door from spawning, skipping the challenge entirely.
- Kitchen IV Defeat all the Fire Imps.
- Leave one Fire Imp to attack the chef so that you can defeat it easily. This is because once you get close to defeating all the Fire Imps the remaining ones will start to run away from you, which can make it harder to attack them thus losing time.
- Cellar Break the giant keg on the far left corner of the room, collect the 'Freeze Ghoulies' can, then break the giant keg on the bottom right corner of the room, and kill the spider that jumps out.
- Possible without going all the way to collect the 'Freeze Ghoulies' can, but because the Spider runs away from you at a fast pace it makes it annoying to catch and can potentially waste a lot of time.
40a. Ye Olde Archives (Faster Strat) Defeat 'Ghouly Amber'. Refer to the visual guide for the strat.
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If only one of the cans spawn after throwing the box, collect it and break the box with the other can in. You will likely get hit by Amber just as you collect it but it isn't too much of a time waste.
- If somehow none of the cans spawn after throwing the box, then just do the 'Safe' strat
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After throwing the bottles, do an attack combo from the side. This ensures that her health is left at a multiple of 10 (Should be 40). If you attack her from the front, sometimes an attack will miss and she'll be left with 1 extra health (41), which means she'll eventually be left with 1 health, and you'll have to waste a second or two doing an extra combo to defeat her.