https://www.speedrun.com/pd2/runs/y89jvnnm
Theres a certain time for the interaction speed and this is way too below that. Rejecting this type of run cant’t be a reason to get unmodded or banned. People can submit more cheated runs unless new moderators doesn’t really have know about it. That German guy was the biggest supporter of the community and he got removed for literally nothing. No one is going to be more experienced and supportive about that job. I think staff are the ones who need to be fixed for doesn’t taking their job seriously. Not the moderator.
The proof shown earlier in this thread clearly shows that if the host lags enough, they will load in slower than clients.
The run you sent is more than likely cheated, it is simply impossible to get a clear verdict on whether or not it was an incredibly odd occurrence, therefore it wasn't a verifiable run.
Not to mention, the whole thread has been mostly about Pizza cheating on a co-op run, and you bring out a solo run from a completely different person?
This still does not justify the fact nasuper's kept on claiming pizza was cheating, with irrefutable proof that proved otherwise.
Even after claiming that Pizzayumyum was a cheater, he still asked him to run with him!
Why would he do that and suddenly, the moment they get demoted from supermod, start heavily going after pizza?
That german guy was the biggest supporter of the community and he got removed for literally nothing.
I personally don't think that I'd call this behavior being the biggest supporter of the community upon there being the slightest bit of backlash, he deleted half the server, including all of the resources used for speedrunning!
Furthermore, addition of categories without any community input, the changing of rules without previous notice nor any announcements about it.
@nasuper you should probably stop talking before you do even more damage to yourself
Rejecting this type of run cant’t be a reason to get unmodded or banned.
First of all, no one has been reprimanded nor will anyone ever be reprimanded for rejecting the run you linked (or the Mallcrasher Co-Op run for that matter).
The run you linked (tomex Mallcrasher solo) is indeed possibly cheated, and having the opinion that it is likely cheated is reasonable in my eyes. You can't say tomex cheated with 100% certainty based on this video because (especially on old versions) very weird things can happen in Payday 2, this would by far not be the only occurence of an odd potentially time saving bug that has only ever been observed a few times with no known way of triggering it. I agree that the most plausible explanation is that tomex used an instant mask up cheat on this run, but you can not be completely certain based on this video. If you would like to dig deeper and investigate tomex for potential cheating, no one is stopping you. I don't personally feel this is urgent because he is not relevant to the leaderboards today and has not been an active Payday 2 runner for a very long time, and most importantly the rejection of this run is not tied to this. Something has happened in this run that should not have happened and that was not reproducible at the time, and for that reason the run was rejected, and that's it. No one is saying this run should be verified.
As for the run that nasuper claims is evidence of pizzayumyum being a cheater (Mallcrasher Co-Op), no one has been reprimanded for rejecting that run and everyone (including the runners themselves) agreed that the run should be rejected. What you see at the start of this run could be explained by all 3 clients but not the host having an instant mask up cheat, but the more likely explanation is simply desynchronization due to host lag (and potentially network lag). This exact scenario has been reproduced many times by various players, in fact you can see the hosts game freezing in the loading screen after the point where the timer is started for a duration that would coincide with the premature mask up of the client players as seen by the host. Many things that nasuper continues to claim, for example that it is impossible for a client to start interacting before the host has finished the mask up interaction even if the host is lagging, have been definitively proven false in testing. The run has been analyzed to death by various parties with the conclusion that any abnormalities in the run have very likely been caused by timer desynchronization due to host lag. The run was rejected because it was indeed suspicious, the runnners agreed because they did not want to set a precedent for host lag being abused, and it continues to be rejected because of rule 2 "If the host player has a lag at the start of a heist for around 1 sec or more the run will be rejected.".
Nasuper (and the other supermod at the time) did not get removed for rejecting these runs.
They got removed for a very long list of reasons that I will not detail further, and in nasupers case one aggravating factor was that he continued to publically and privately slander pizzayumyum continuously after the cheating allegations against him were proven unfounded and specifically after being told to stop doing so over and over again.
Saying that the new moderation team and ieatzomb13z in particular are inexperienced and posess inadequate knowledge of the game is simply untrue, in fact the new moderation team posesses much more in depth knowledge about how the game works under the hood compared to the previous moderators.
All this energy for this. Happy to be removed and that's not all I live for.
What's a shame, though, is that some didn't have the same maturity in the construction of their speeches as they did in this post. And I don't think I'm betraying any secrets when I say that Zombie told me that some people had gone too far.
Saying we were wrong is fine, we've certainly made mistakes, but it's as good as admitting your own.
Anyway, I've already wished Zombie all the best for the future.
Maybe close this post, which has no interest other than playing table tennis.
Hello act_ ! thanks for caring so much about me! but what you mean with self damage? They are helping me! Alt directly lies about the lag because there is the proof video i was given to check and he failed! So the cheat is proofed as 100% cheat! Then he says something about a different player? If he would be able to read he would see that the solo run was on the same day as the coop and in both was this tomex! Then he came with it would be better "to ban Pizza instead". Of course he is a cheater and mod farmer and was fired 2 years ago for being inactive and too low knowledge and lying! And nothing has changed! look his activity in CE: 2 years and no run, no activity! He just visit CE 100 times while me over 1000 times without being mod there! Then he show a message from 2020, thanks for that! What was i writing when i heard of his cheat? 2 years ago! So high math here 23 - 2 is... maybe 20? And then i deleting 50% of the Server! It was 1%, so high math again: 100 - 1 is... 50 i guess. And deleting shitstorms is normal on this Server, was already done since years! But of course someone who wasnt there knows all better. So high math 2023 - 1 is... 2018 i guess.
And then adding glitchless category without vote and announce? I wrote before it was accepted with 100% of a vote and was announced!
So act_ ! What could damage me when you see the friends of the cheater just showing What the cheater them told to show? And also at this time they wasnt there! When they so lightly believe a cheater and mod farmer who was even too bad for being verifier , then this is their problem! They never came to us and asked, What was really happen back then! back then already all mods lazy: https://www.speedrun.com/de-DE/pd2/forums/by9z3
And awake here is no closing! You dont see that i beat all these lies with the simple truth !? MyTH193_ , BandicootMan and SkittlesCat need their entertainment!
hello MyTH193_ , BandicootMan , SkittlesCat and grnts ! one day and no new lies i can destroy? seems they use their last weapon: ignorance!
so lets have some fun with searching!
https://www.speedrun.com/de-DE/pd2/runs/m7px64wm
look closer there and you can see: RNG Modified? "yes", update 195 , submit on 11th november 2018
1 - The Speedrunning Mod and SuperBLT are the obligatory mods and then MUST be used in all runs. Please READ the rules regarding the mod carefully BEFORE submitting a run. For the download click on SRC (speedrun.com) resources and there on speedrunning mod. This rule counted since update 196.1 (23. Nov. 2018) and must be also used for downpatched runs till this update. For older updates you can use these mods but its not a must have.
2 - The RNG Mod, which is a part of the Speedrunning Mod, is allowed to be used. Warning: Some options of options can create an impossible rng situation. A run with impossible rng will be rejected, also if infinity slow motion is used. This RNG Mod can be disabled in the main page (middle-left) in the game.
counted since update 196.1 (23th/11) submitted update 195 (11th/11)! oh no some players used an rng mod before it was allowed! lets see who these are!
aha! 3 names of the coop runners seems to me already known! who verified that? aha! this name i also know from somewhere!
and there we have all 4 together! so they cheated more than once! what i will find next?
thanks for watching! your removed supermod!
thanks MetroLine , its really to easy to cheat there! thats why you need very experienced mods with a closer look to see the impossible!
thanks Jomamoon. , and yes it seems that the staff has no problem to place cheaters and mod farmer everywhere because... i dont know why!?
someone knows why the staff act(_) that way???
i think Tomax definitely cheated at the 'Mallcrasher' level
I think he probably cheated too, and the video is good evidence of that, but as people have pointed out before it is not irrefutable proof.
In COOP, all action data is sent by the host.
This is not true.
if the host's game crashes with spawn players, the client will get stuck in the blackscreen loading panel until it disconnects. This shows that if there is no host pre entering the heist, the client player will not be spawn, and therefore interaction to mask up is impossible.
While the clients do eventually disconnect, crash or hang if the connection to the host times out, this does not show what you say it does at all. Once the game is started, it starts for all players and they all have local in game timers up to re-synchronization with the host timer (and some other artifacts).
To see this in action you can take a look at the video I recorded with Zombie, where you can clearly see that I have not even finished my mask up interaction when Zombie is already taking the first bag, and that my weapon animation hasn't finished yet when the first bag triggers the secure loot objective ony my (host) side. If you don't trust any of those videos or suspect that this is a huge conspiracy where the 10 or so people that looked at this are all lying and/or cheating, feel free to test this for yourself and report the results.
As did your old partner