So we have a new powerlevel: Content Moderator.
Their role is basically to maintain games, categories, themes, etc, to improve their overall quality across the site.
To start off, we've taken on @werster and @authorblues. Welcome dudes!
I assume their focus is going to be on the egregiously bad stuff, and not fine tuning games that are run reasonably. Assuming that, I'm glad of this.
I, for one, welcome our new content overlords.
What's the difference between the two Content Moderators, the three Full Moderators, and the four Administrators in terms of what they all actually do from day to day?
Admins have control over most day to day operations on the site. Handling game requests, mod requests, development if they have code access, etc.
Full Mods have site wide moderation. They can handle bot cleanup, handle LB moderation issues, etc. If you're ROMaster, you also have code access.
Content Mods are new and it looks like right now they'll handle content related things like making sure games and their themes, categories, etc. are kept up to standard. This will probably change as they get more responsibilities and are around longer.
This is my official application/request for status of "Content Moderator".
I will capitalize all any% to Any%.
It is pretty dumb to have "%" anywhere in your naming if your game doesn't have actual listed percentages.
While I have no special attachment to Any% as a category name (though I'd definitely choose it over "beat the game"), I'd be pretty annoyed if some random content moderator came to my game and changed any of my category names just because they don't like it and think it's a "stupid meme" (and I would likely just change it back immediately).
Beat the Game is a terrible name for a category, as most categories will do it regardless. 100% also "beats the game". Low% also "beats the game", an all levels/all dungeons/all tracks/etc. run also "beats the game"
What splits Any% apart from those runs is not "beating the game", it's doing it as fast as possible with whatever completion amount you want to do. 100% requires you to do everything/majority of things in the game or pick up/collect all of what can be (not discounting other definitions, but these are the two general ones most games use), Low% requires you to beat the game while picking up/collecting/doing as little as possible, often using slow glitches to skip items otherwise obtained. All "X" categories are often used when it's possible to beat the game without doing all of what X is, and is usually a shorter category than a 100% run (though at times this may be synonymous with 100%). None of these requirements are in Any%, and thus, since you really just want to beat the game as fast as possible, you can use any percentage of items or whatever you track for other categories.
As a final note, an All Levels/All Dungeons/All Tracks/etc. category should not have a % after it.