TAS of mobile games
3 years ago
United Kingdom

Slightly weird question, and one that I imagine isn't asked here very often, but does anyone know of a way to create a TAS of an android / iOS game?

I know that android emulators exist but I have not yet find anything to suggest that any of them support frame advancing or input recording.

If anyone knows an emulator that does allow making TASes (or a technical reason why it is not possible) please let me know!

Israel

This is a question which you better ask on the official site for Tool Assisted Speedruns: http://tasvideos.org/forum/

It seems there isn't a specific resource or forum-channel for Mobile games, but you might find similar questions there. If not, then ask there yourself; people there should help you much better than here.

grnts8, Gaming_64 e 5 Altri ti piace questo
United Kingdom

Cheers! I didn't know that website existed but I will definitely check that out now

grnts8, MrMonsh e 2 Altri ti piace questo
European Union

You need to use an Android emulator with Cheat Engine iirc

Merl_ e Racoonix ti piace questo
New York, USA

"Please stop making these stupid and pointless threads" ~ 1, a few hours before making this stupid and pointless post

Finland

im invisible

Somerset, England

I've made a TAS for a mobile game before I did it by modding the game using APK Easy Tool and dnSpy

Zanum e Gaming_64 ti piace questo
United States

Creating a Tool-Assisted Speedrun (TAS) for an Android or iOS game is indeed a unique and challenging task. While TAS creation is common for console and PC games, mobile platforms present specific difficulties. Android emulators like BlueStacks, NoxPlayer, and LDPlayer exist, but they typically lack native support for frame advancing or input recording, which are essential for TAS creation. To achieve TAS on these platforms, one would need an emulator that can precisely control and record inputs at the frame level, similar to tools available for console emulators like BizHawk or Dolphin. As of now, such specialized emulators for mobile games are not widely known or available. The technical challenges include the complexity of mobile operating systems, the need for precise timing and input control, and potential legal issues with reverse-engineering or modifying proprietary software. Therefore, while theoretically possible, creating a TAS for an Android or iOS game remains a highly specialized and technically demanding endeavor. If anyone has information on specific tools or emulators that support these features, it would be a valuable contribution to the TAS community.