Introducing: Solarian II - a space shooter from 1990
1 year ago
New Zealand

Hi folks, I'm dpatts

I created an account here because I want to celebrate!

This week I finally beat a game I first started played nearly 30 years ago:

Created and developed by Ben Haller of Stick Software, Solarian II is one of the first color games for the Macintosh computer. It's a Galaga-inspired space shooter, renowned for its quirky sounds and polished gameplay, and winner of countless awards.

Today it can be emulated on a variety of platforms.

It now has it's own page at Speedrun.com and I recommend starting with this introductory guide to the game

In short. the game has 16 levels, a final boss, and (up to) 6 challenge rounds. A full playthrough takes 20+ minutes, and it can be frustratingly hard to beat.

This game has brought me back again and again over the years, taunting me with its difficulty. This week, I finally beat the game, and as far as I am aware, this is the first time such a run has been recorded and uploaded. Below is the complete run on YouTube -- skip to Level 15 to see some of the most fun and intense gameplay:

This is an excellent game and I highly highly recommend it.

The bar has been set at 20:59, and it's ready for someone to take on the mantle. I challenge you to do better! Thanks for reading and I look forward to engaging with the community

-dpatts

Modificato da l'autore 1 year ago
YUMmy_Bacon5, happycamper_, e CyanWes ti piace questo
Austria

Hi dpatts & GG for your 1st completion!

Reminds me of when I finally beat Prince of Persia 1.5 years ago for the 1st time. Then started speedrunning it :D

Since you seem so keen to advertise the game, there is an advertisement thread in the speedrunning forum: https://www.speedrun.com/forums/speedrunning/hl23s

Now to improve your time ;-)

ManicShot e CyanWes ti piace questo
New Zealand

Thanks! Yes, it's a good feeling, all that perserverence paying off. Thanks for the suggestion, I have added a reply to the thread. In the words of The Chemical Bros. The time has come to.... O P T I M I S E (Or optimize for all the freedom spellers out there)

CyanWes e YUMmy_Bacon5 ti piace questo
New Zealand

This looks like a ChatGPT answer. It's appears like useful information, but then it's wrong on so many counts. Part of the response is confusing the game with an unrelated sci-fi book.

The game was developed by Stick Software, not Rainbow Arts. The previous game Solarian I was never publicly released. Rather, it was a project for a summer school programming class. It was in black and white, ran smoothly but the developer didn't do anything with it.

The Secret History of Mac Gaming - Richard Moss (2018), Bitmap Books

The bullet points are mostly correct, but power-ups are not dropped by defeated enemies. The enemies are varied, but there's no "ships, robots, and even space stations". No music either, just sound bytes.

A couple of the sound effects are sampled from Prince albums - which to me is just fantastic.

Bangladesh

It looks so nice. You have done a very good job. Thanks for sharing.