Frame Data - Player
Guide
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Frame Data - Player
Aggiornato 1 year ago di FuibaFuyu

Abbreviations

  • Start-Up 発生.
  • Active 持続.
  • Recovery 硬直.
  • A1, A2, A3,... different steps of Active.
  • Min:Max interval from minimum to maximum.
  • Reg Regular/Normal.

Special Mechanics

The following three events occur in different but consecutive frames:

  • A skill hits enemy.
  • The skill damages enemy. (number pops out)
  • The skill knockbacks enemy and interrupts enemy's attack.

The Active frames begin at the frame when A skill hits enemy.

There is still one frame which uses the sprite of controllable state, but the character in fact isn't controllable after Recovery. All Recovery frames below don't contain this frame.

The Recovery frames for Knockback are 20 for all combat units, including enemies.

Frame Data - Arche

Skills with similar sprites or similar Japanese names are grouped into a same category.

斬り・後ろ斬り Slash • Snap Slash

S 	A1	A2  	R
6 	6 	12  	12	Reg
6 	6 	1:32	12	Air
12	6 	12  	12	Back

斬上・真空斬上 Arcing Slash • Twirling Slash

S	A1	A2	A3	A4	A5	R
8	4 	16	- 	- 	- 	8
8	5 	5 	5 	5 	5 	10

回転斬り・飛び回転斬り Wide Slash • Leaping Slash

S 	A1	A2	R
12	6 	12	12	Reg
10	5 	10	15	Leap

突き・後ろ突き・騎槍突き Thrust • Snap Thrust • Knight's Thrust

S	A 	R
8	12	6 	Front
8	14	5 	Back
8	16	12	Dash

二段斬上・二段回転斬り Combo Slash • Combo Wide Slash

S	A  	R
12	18	8	Up
18	20	8	Front

下突き Down Stab

S	A1 	A2	R
10	1:∞	20	8

ジャンプキック Jump Kick

S1	S2	A   	R
8 	4 	12  	1:12	Pass
8 	1:4	0:12	1:24	Block

If it's blocked in Start-up step 2 there are no Active frames.

車輪斬り Wheel Slash

S 	A1	A2	A3	R
8	4  	4 	4 	9

円月斬 The Full Moon

S 	A1	A2	A3	A4	R
4	4  	4 	4 	8 	0

飛び込み前転・バック転 Roll • Cartwheel

R
24	Front
30	Back

Frame Data - Sana & Stella

杖 Smack

S 	A 	R
16	18	12	Reg
14	12	12	Back

ウォーターシュート Water Shoot

If Sana is interrupted, the projectile won't disappear, so Sana doesn't have Active frames. The Projectile Start-up begins when Sana's Start-up ends (so the first frame of PS is the first frame of R).

S 	R   	PS	PA
9 	51  	9	10	Up
16	52  	10	12	Short
16	60  	15	17	Long
12	1:17	12	13	Down

短剣 Stab

S 	A	R
11	16	4	Reg
17	12	8	Back

ファイアーハンドリング Fire Handling

S 	A 	R
8	32	6	Up
12	28	4	Down
16	32	0	Front

バックステップ Leap Back

R
13:47
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