Final boss quick knockout
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Final boss quick knockout
Aggiornato 6 months ago di Spyrunner13

Chaos is more powerful than Ramuh,his basic attack is double,his secondary one get reloaded instantly when you use the FQ before the shorter cooldawn. Focus on the ennemy in front of V,L attacks on right,press A and buy CH-AT for L,V provokes the trio,dismiss the small monsters,A uses the celerity on her group and the regain on the one in front (redirect her or she will provoke some sbires),you'll need the celerity and the absorption when Bahamut appears.The danger is that the cinematised attacks negate your effect.Nerf effects don't work. Bash always takes his projectile as gambit,pyrotechnic as well. Balt with faster specials isn't more damaging than V+double attack because of his inferior endurance,he's transcendant during the final gang-beatdown.

9-4:you should have the faster Q and levelling for monsters.Take only the middle portal,A and the AT's attack while you do it,add the Fprotection.Since the beginning:V is directed at the LM's on right,his bulb-heads at the previous ennemies first (those of Basch go left),that's the fastest Q possible.Order a reanimation before being confused,the smoke bomb emmasculates the ranged units.Buy 2 Carbuncles for F and CH-AT for L (the offensive necklace is stronger),engage the judge with 2 Q's (V goes first and isn't reanimated).

9-1:provoke the leaders with the drain ordered manually,Balt and celerity-gambit.4)3 Xpoints and K beats the left leader by himself.

9-2:this judge is weak(celerity and FQ as usual),you can avoid the mid boss.Go to the right of the screen,let the chasing shooters group themselves before you bomb-blind them.You should have the regain.Direct your 4 horses to the boss:he will waste his explosion on them and that's the time to attack (engage-provoke with a bomb).

9-3:Archer-Ramuh become Shivar-Mateus rapidly:select with one press of L.Bomb and spell on the flying demons:you attack them immediately while you spellchain the middle group.Every new monster for V.Defense trap on the final groupe,remember the Fprotection and absortion-transfert for more endurance.A and Mateus wait for the renforcement,if they fall:you certainly know why(the celerity and the regain don't combine).

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