Why round lap times?
7 years ago

What are the benefits of rounding fastest lap times in a racing game vs. using the decimals provided by the game?

Ellie e MetalHead ti piace questo
Kentucky, USA

I agree

Ellie piace questo
Kentucky, USA

It should be determined by in-game decimals

Ellie piace questo

Still an open question.

Ellie piace questo
England

I have no idea why lap times are, or ever were, rounded. I can't think of any benefit this has and it just creates tied records where there is no need for there to be. I will go through and edit the runs to have their actual times and readjust the leaderboards accordingly.

~Sorry for the late forum replies - I took a long break from speedrunning

MetalHead e Antrasporus ti piace questo
England

As a further update, I have changed all of the current run timings so that the IGT given is the lap time plus a trailing 0 for ms.

E.G. lap time of 9.78 is sent as: 9s 780ms

Modificato da l'autore 7 years ago
meauxdal, MetalHead, e Mr.Blonde ti piace questo

Thank you for your effort and welcome back :)

Ellie e Mr.Blonde ti piace questo
Wales

Yeah, no idea as to why people forget to add the ms, as stated it just gives tied records.

Modificato da l'autore 7 years ago
MetalHead piace questo
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Ultime notizie
Changes to the Full Game Category (Now all platforms can compete on a level playing field!)

Fellow XG1 crew, the leaderboards now total the IGT (in-game-timer) total lap time for every series run pb, so that we may compare runs across different versions of the game (64, switch, and ANY emu) without having to resort to timing issues relating to the load time discrepancies between versions.

1 year ago
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