Using turbo to fast forward the cutscenes on duckstation
1 year ago
Brazil

If the game usus IGT, are emulator runners allowed to use turbo? I think it would make runs much smoothier, in case it doesn't give the runner any advantage apart from real time

Seoul, South Korea

Im afraid this cant be allowed at this time. I do understand the convinience of that, however - it would be a bit tricky to check for sudden (abuse) of fast forward usage within the run and while its true that the game uses IGT for the end-time, the way IGT is calculated is done with the ingame frames, this means using the fast-forward function could potentially introduce frame skipping within the emulator and corrupt the times- though this hasent been checked yet but the fast forward function within duckduck is known to be kind of "maybe working"

And i try to streamline rules with our friends over at Dino2 and they have similar rules to turbo / cpu clockspeed for similar reasons.

Farmery87, Kaladere, e Ruimney ti piace questo
Statistiche del gioco
Follower
287
Runs
416
Giocatori
77
Ultime notizie
Removing of Abandoned Runs due to Twitch

By now everyone should be aware of the Twitch / VOD Rule that some VOD's might be of risk of deletion.

Read here again

To avoid future reject and deletion of your run

1 month ago
Discussioni recenti
Pubblicato 4 years ago
0 risposte
Pubblicato 6 years ago
3 risposte
Pubblicato 6 months ago
3 risposte
Pubblicato 11 months ago
11 risposte
Moderatori