Denjin Makai Moves List (All Characters)
Guide
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Denjin Makai Moves List (All Characters)
Aggiornato 3 years ago di SheWolfVal

========= Legend

(All commands listed are assuming the player is facing right!)

F - Forward A - Attack B - Back J - Jump U - Up + - And
D - Down / - Or
, - Then

====================== Universal Basics

  • Everybody can dash/run by tapping forward in the direction they are facing twice, OR this can be shortcut with a quick b,f (back, forward, then hold forward) motion. While in your dash/run state, you can also move vertically by continuing to hold forward, then moving up or down on the vertical plane as you would normally.

  • Everybody can block by holding the A button for a few frames, and continuing to hold. Blocking attacks doesn't result in any 'chip damage' doing damage to your HP, rather your power meter will deplete for every instance a hit is blocked. Combo attacks or multi-hitting attacks that you defend against can drain your meter quickly, so be careful about block punishes!

  • Specials generally consume around 1/3 of your total maximum power meter. Some special attacks, such as everyone's universal J+A special attack, do not consume meter unless they actually strike an opponent, but will still provide i-frames (invulnerability frames).

  • If you stand still for a moment, your character will begin 'charging up' (think Dragonball Z or some over the top anime power up moment). This is the fastest way to recover lost energy without having a power-restoring pickup available. You will also restore a moderate portion of your power meter when you get back up after being knocked down from an enemy attack, explosion, etc. Not quite as effective as a full charge, but could be a smart way to get enough power back in a pinch.

  • In red HP, with 100% of your power meter, your character has access to their Desperation Move (DM). These attacks will consume practically the entire power meter, but are quite potent, particularly in packed screens. Be sure to practice these!

  • In co-op, when you have your partner grabbed, you can either throw them so they can come down out of the air with one of their aerial attacks, OR you can use your J+A input when throwing them to unleash a dual tech! These attacks will consume around the same amount of power as a special input normally from BOTH characters, but they typically do a lot of damage/provide lengthy i-frames. A second dual tech is also available if the second player approaches an opponent from behind who is grappled by the first player and presses the A button. These moves can really be rewarding when used properly in loops!

====================== Character Move Lists

Makai

[Normal Attacks]

Backfist - B + A Diagonal Jump Kick - UF/F/DF + J, A Skyward Kick - U/D + J, A / J, A Crushing Heel - Dash Forward, J, A Elbow Drop - D + A during any jump, can otg enemy (hit them on the ground) Rear Jump - UB/B/DB + J (keeps forward facing while jumping backwards) Digging Fist - Dash Forward, A Suplex - J while opponent is grabbed Hip Toss - F/B + A while opponent is grabbed Knee Series - A repeatedly while opponent is grabbed (no directional input)

[Special Attacks]

+Burning Savate - Press and begin to hold A, then B, F + release A quickly Jet Upper - Press and begin to hold A, then D, U + release A quickly +Tornado Booster - J + A Sonic Booster - Dash Forward, J + A ++Thunder Cyclone - Press and begin to hold A, then U, D, F + release A quickly

  • The move will consume less/no power on whiff. ++ Desperation Move (DM), only available in red HP and with 100% power meter

Iyo

[Normal Attacks]

Reverse Smash - B + A Dropkick - UF/F/DF + J, A Slash Kick - U/D + J, A / J, A Air Smash - Dash Forward, J, A Downstrike - D + A during any jump, can otg enemy (hit them on the ground) Rear Jump - UB/B/DB + J (keeps forward facing while jumping backwards) +Wall Jump Dropkick - Jump towards wall and A when you reach the wall +Wall Jump Air Smash - Dashing jump towards wall and A when you reach wall Heavy Swing - Dash Forward + A Wild Throw - J while opponent is grabbed Shoulder Toss - F + A while opponent is grabbed Power Dunk - B + A while opponent is grabbed Gut Buster - A repeatedly while opponent is grabbed (no directional input)

  • Will not work from a back jump

[Special Attacks]

+++Tail Throw - From a dashing jump, D+ A when you jump over enemy's head Rolling Hammer - Press and begin to hold A, then B, F + release A quickly Spiral Kick - Press and begin to hold A, then D, U + release A quickly +Cyclone Storm - J + A, can be done in air Rocket Hammer - Dash Forward, J + A ++Fire Storm - Press and begin to hold A, then U, D, F + release A quickly

  • Will not consume any power on whiff ++ Desperation Move (DM), only available in red HP and with 100% power meter +++ Must be done from a crossup (input when behind the enemy's head)

Belva

[Normal Attacks]

Backfist - B + A Slugging Punch - UF/F/DF + J, A Side Kick - U/D + J, A / J, A Charging Knee - Dash Forward, J, A Knee Blades - D + A during any jump, can otg enemy (hit them on the ground) Rear Jump - UB/B/DB + J (keeps forward facing while jumping backwards) Double Jump - Jx2 Shoulder Charge - Dash Forward + A Piledriver - J while opponent is grabbed, press F to change direction Rough Toss - F/B + A while opponent is grabbed Face Fixer - A repeatedly while opponent is grabbed (no directional input)

[Special Attacks]

Giga Volt - J + A while opponent is grabbed Mach Punch - Press and begin to hold A, then B, F + release A quickly Knee Slasher - Press and begin to hold A, then D, U + release A quickly +Buster Lariat - J + A Burster Knuckle - Dash Forward, J + A ++Thunder Breaker - Press and begin to hold A, then U, D, F + release A quickly

  • Will not consume any power on whiff ++ Desperation Move (DM), only available in red HP and with 100% power meter

Zeldia

[Normal Attacks]

Backslash - B + A Air Axe Smash - UF/F/DF + J, A Dropkick - U/D + J, A / J, A Crushing Forearm - Dash Forward, J, A Spike Press - D + A during any jump, can otg enemy (hit them on the ground) Rear Jump - UB/B/DB + J (keeps forward facing while jumping backwards) Torpedo Kick - Dash Forward + A Mega Slam - B/F + J while opponent is grabbed Overhead Toss - B/F + A while opponent is grabbed Munchy Munchy - A repeatedly while opponent is grabbed (no directional input)

[Special Attacks]

Life Drain - J + A while opponent is grabbed +++Dragon Breath - Press and begin to hold A, then B, F/U, D + release A quickly +Cell Needle - J + A Drill Kick - J + A in air Rolling Attack - Dash Forward, J + A ++Cell Missile - Press and begin to hold A, then U, D, F + release A quickly

+Will not consume power on whiff ++Desperation Move (DM), only available in red HP and with 100% power meter +++Can be cancelled early by pressing A again

Tulks

[Normal Attacks]

Back Side Kick - B + A Dropkick - U/UF/F/DF/D + J, A / J, A Crushing Forearm - Dash Forward, J, A Seated Senton - D + A during stand jump, can otg enemy (hit them on the ground) Body Splash - D + A during running jump, can otg enemy (hit them on the ground) Rear Jump - UB/B/DB + J (keeps forward facing while jumping backwards) Heel Drop - Dash Forward + A Rolling Toss - F + A while opponent is grabbed Vertical Suplex - B + A while opponent is grabbed Backbreaker - J while opponent is grabbed Touchdown Spike Forward F + J while opponent is grabbed Touchdown Spike Behind B + J while opponent is grabbed Bear Hug - A repeatedly while opponent is grabbed (no directional input)

[Special Attacks]

Geta Strike - Press and begin to hold A, then B, F + release A quickly +Muscle Typhoon - Press and begin to hold A, then D, U + release A quickly +Muscle Buster - J + A Drill Head - Dash Forward, J + A ++Sexy Dynamite Bomb - Press and begin to hold A, then U, D, F + release A quickly

+Consumes less/no power on whiff ++Desperation Move (DM), only available in red HP and with 100% power meter

Kurokishi (Black-Knight)

[Normal Attacks]

Back Kick - B + A Diagonal Jump Kick - UF/F/DF + J, A Double High Kick - U/D + J, A / J, A Double Jump Kick - Dash Forward, J, A +Chun Stomp - D + A during any jump, can otg enemy (hit them on the ground) Rear Jump - UB/B/DB + J (keeps forward facing while jumping backwards) ++Wall Jump Kick - Jump towards wall and A when you reach the wall Rushing Foot - Dash Forward + A Overhead Toss - B/F + A while opponent is grabbed Flip Throw - J while opponent is grabbed Clinch Knees - A repeatedly while opponent is grabbed (no directional input)

+Will bounce back in the air on hit, can repeatedly stomp targets or perform other aerial actions. ++Will not work from a back jump

[Special Attacks]

Lightning Attack - Press and begin to hold A, then B, F + release A quickly Spiral Upper - Press and begin to hold A, then D, U + release A quickly ++++Tatsumaki - J + A Sonic Burster - Dash Forward, J + A ++Stardust Upper - Press and begin to hold A, then U, D, F + release A quickly

++Desperation Move (DM), only available in red HP and with 100% power meter ++++Will not consume power on whiff, can be done airborne ONLY if normal thrown into the air by a co-op partner

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