Advanced Speedrunning Tips
Guide
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Advanced Speedrunning Tips
Aggiornato 6 years ago di FlipFTW

[section=Perk Choice Consideration]

  • Weekend Athlete - (6% to 12%) A Speed Boost - Relevant to all mission types
  • Deep Pockets - (+4 to +12) More carry room - good for mineral objectives.
  • Depositor - (20% to 40%) Faster deposit speed - good for mineral objectives
  • Strong Back - (10% to 20%) Allows running with heavy minerals - good for heavy object objectives
  • Sweet Tooth - (10% to 20%, move-speed 20%) Final tier - allows for temporary very fast movement - relevant to all mission types.
  • Field Medic - (15% to 30%) Allows faster reviving - good backup for co-op runs
  • Zipline Motor - (15% to 30%) Allows faster traversal - good for point extracts or egghunts (Transfering aquarq)
  • Iron Will - (5 to 9 seconds) Allows prevention of downs with heal source - good for avoiding going down.

[section=Carrying Objects] Running while carrying an object is based off the players movement speed. In rich atmosphere missions players can run while carrying heavy objects, but this isn't useful information as rich atmosphere is DISALLOWED in speedruns.

What is useful however, is knowing that it's a speed threshold. Having a fully ranked "Strong Back" perk, alternatively having the Red Sugar buff (20% move speed) active, or another sufficient speed boost WILL allow players to run while carrying heavy objects.

While it is faster to throw objects (See below) carrying objects is more consistent and necessary for depositing.

[section=Throwing Objects] Utilize throwing Heavy Objects, if you flick your screen you can throw things absurdly far, which can be used to throw far away Aquarq relatively close to the minehead for depositing, eggs closer to the MULE to save time, or mini-MULE legs closer to the body.

[section=Q-Mining] Immediately after hitting a surface with a pickaxe, hitting q (default quickswitch) you can switch back to a previously equipped item and then follow up by hitting rightmouse to mine again.

The result of animation canceling your mining (AKA Q-mining) results in about 1.5x quicker mining, but mistiming it may result in LOSING time. No third party programs means this CANNOT be scripted, and must be done manually.

[section=Understanding Bosco] Bosco can be useful in cutting out time in your solo speedrun. He can mine minerals out of walls, hold off hordes, and revive you to recover from bad situations.

  • Hitting 'x' (default) at any time will cause Bosco to ABORT his current task to come help you. This can mean the difference between going down or being freed from a leech. [section=Bosco Targeting] Ctl + mouse one will cause Bosco to Target an area There are three tasks he can do upon an area being marked.
  • Nothing of significance => Area is lit up (Yellow lightbulb hud icon)
  • Embedded mineral/ exposed vein => begins to mine (Blue pickaxe hud icon)
  • Enemy => begins to shoot (Red hud icon)

Directing him to a patch with an embedded object will cause him to mine until he unearths it, if you can get an angle so that he approaches underneath an aquarq, he could potentially mine it out fully and gravity would deliver it right to your feet. Note he will dig until he "Unearths it", by this I mean it "popping" out of the ground/wall. This doesn't mean he will deliver it or anything, its very possible he will simply dig a tunnel to a material 40m up and it gets caught in some jagged terrain up there, not being of too much use to you. To prevent this recognize __he will begin to dig to the material based off where you point him to __

Bosco can be immensely useful for telling if you've already mined an Aquaq or not if you lose track, as

  • If you HAVE and you mark a wall he will have a yellow lightbulb icon on your hud and move in to light the area.

  • If you HAVEN'T he will move in to mine it with a blue pickaxe icon.

This is useful if you're playing on a biome that makes it more difficult to see the "glow" aquarq gives off or are simply having hard time telling or recalling if you've mined an aquarq or egg out.

[section=Misc. Tips]

  • You can negate the speed debuff from focusing by doing a jump and charging the focus midair. This is a staple technique of higher level gunners and really helps not compromise your mobility (Also applicable to Scouts focus)
  • You can freeze molly in place by continuously calling her. This is useful in ensuring she doesn't have to trek as far for linear maps such as mining expedition and the tutorial.
  • You can drill shortcuts for Molly, as she will update her path to the closest route to the drop pod.

[section=Biome Choice (Under Construction)] (Cleanup) Hardness refers to the number of hits required

No upgraded pick (Non Driller)

"Hardness 3" : Crystalline Caverns, Magma Core, Radioactive Exclusion Zone, Salt Pits

"Hardness 2" : Fungus Bogs, Dense Biozone

"Hardness 1" : Sandblasted Corridors

Upgraded pick (Driller)

"Hardness 2" : Crystalline Caverns, Magma Core, Radioactive Exclusion Zone, Salt Pits

"Hardness 1" : Fungus Bogs, Dense Biozone, Sandblasted Corridors

  • Glacial Strata
  • Fungus Bogs
  • Dense Biozone
  • Sandblasted Corridors
  • Crystalline Caverns
  • Magma Core
  • Radioactive Exclusion Zone
  • Salt Pits
  • Shallow Grotto

[section=Class Choice (Under Construction)]

  • Scout
  • Engineer
  • Gunner
  • Driller
Statistiche del gioco
Follower
254
Runs
415
Giocatori
198
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