This game displays times such as 6.071 incorrectly.
3 years ago

When the level ends, the player knows exactly how much time was spent playing the level. However, things get tricky when any time within the range of x.0xx appears. The game displays the time incorrectly. When the time is, for example, 6.071, the game will display it as "6.71", which the runner can assume to be 6.710. Except it's not. If it was 6.710, the game would display it in full (as seen in the following run). https://www.speedrun.com/cryomancer_/run/y93plney The game incorrectly displays times that have less than 0.1 of a second. Proof: Here's the video I recorded that demonstrates it perfectly. I had this suspicion ever since I started doing level runs for this game, but did not have any hard evidence to support it. If you use any frame-by-frame tools (or just spamming pause), you'll see how the timer jumps from 9.9 to all the way to 10.8 in just a few frames. This is obviously impossible. The time is - however - correctly displayed in the level selection screen, as seen in the following screenshot. Note that the game rounds the time for some reason. https://i.snipboard.io/TGO30h.jpg This anomaly should be noted in the rules to avoid any possible confusion among the runners in the future. http://www.watchframebyframe.com/watch/yt/BbB53Htrux8 To check the run frame by frame yourself.

Modificato da l'autore 3 years ago
Gaming_64 piace questo
Iowa, USA

this is good to know. Could you send me the runs that need to be edited?

Gaming_64 e YUMmy_Bacon5 ti piace questo
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