[Tutorial] Other Tricks
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[Tutorial] Other Tricks
Aggiornato 1 year ago di Symphiel

This will be an explanation of tricks that are not menu glitches. Long jumps and infinite dashing has already been covered by Xdragon in the Guides section so check that one out. Boss Quick Kills for various categories are not covered in this guide.

There is a playlist of videos with Dualshock input display showcasing each trick to help you out. This guide will basically be a written step-by-step explanation to add on to these videos. These videos will be found at the top of each section covering each trick.

Note: In order for keyboard users to buffer arts using the Quick Menu they will sometimes need an extra step. This is because the art button is the same binding for selecting prompts so it will open any of the 4 menus in the Quick Menu. You will need to back out of the opened menu while still holding down the art button that caused the menu to be selected. (This is not needed if the menu that was opened was the foods menu or the inspect interface)

These tricks are sorted by which order speedruns usually perform them from start to finish of a run.

Dash Arts midair

(CLICK >) |Video Tutorial|

By pressing the art button and the dash button together right after jumping you can extend your jump further. Dash arts in general will give you better distance jumping to a platform that is lower in elevation from your starting point or going off of jump pads.

Another advantage is to make frame perfect long jumps much easier as dash arts can be buffered. Here is how you can buffer them using the Quick Menu:

  • Run towards the edge of a platform while continually pressing the Quick Menu until you recognize the frame your character is jumping. There are 3 queues you can use: The dust cloud that appears at your feet (not reliable). The character’s shadow appears on the lower floor. The jump sound effect.
  • Hold the dash button, the art button and the direction you want to go towards before letting go of Quick Menu.
  • Let go of Quick Menu and quickly release the dash and art button.

As long as you are on an element with a Dash art unlocked you should be launched in the direction you are holding.

If you repress Quick Menu a frame or so after the art starts charging it will allow you to cross larger gaps. Make sure to release the dash and art buttons before letting go of the Quick Menu when doing this.

CrossCentral Barrier Skip

WARNING WARNING WARNING: This trick may become less consistent if your game is laggy. You should try out the Delta Time Limiter mod to help you here.

(CLICK >) |Video Tutorial| By Urinstein

This is the trick that runs use to bypass barriers to get to major landmarks in the game early. We will talk about the barrier skip performed via tutorial exploit. This will need Skip Tutorials checked before unlocking a Dash Art (or any other art type that has a tutorial) so you can have more control over when the tutorial plays.

  • Hold the charge for a DASH ART.
  • Open the options menu before you let go of the Charge Art button.
  • Uncheck Skip Tutorials and close the menus until the game asks you to play a tutorial.
  • Play the tutorial and do not replay it.

The result should cancel out the Access Denied and put you on the other side of the barrier. You can do this on other barriers outside of CrossCentral as well. Dash arts with more speed such as Heat’s 3 SP Crimson Stream are much easier to perform this trick with.

There are other methods way to skip these barriers, but this is the most accessible way to do so. Another method is with Slippery Slope using NG+. Though this requires Heat's 3 SP Crimson Stream.

  • Perform Crimson Stream straight into the barrier

You should get enough momentum to reach the trigger that lowers the barrier. You can just walk on through afterwards.

Damage Boosts with Arts

(CLICK >) |Video Tutorial|

The main use is to get to higher elevation from below using arts that make the character jump in the air then getting hit by a damage source. Made obsolete by Dash Flares so it is only used in No Major Skips. The main art of choice is Heat’s 3 SP Flare Burn!. Can be performed with arts like Sphere Storm or Ragnarok as well.

Usually, these types of arts cannot be interrupted by a damage source, but you can start eating in the middle of an art. It is while eating that you can be pushed by damage.

  • Perform Flare Burn!.
  • Eat midair right before getting hit.

Note: The Jolt method will always push you south midair.

Flare Boosts

(CLICK >) |Video Tutorial|

[quote]NOT TO BE CONFUSED WITH "DAMAGE BOOSTS WITH ARTS". The only time this trick is used is in the Para Island Raid for NMS speedruns[/quote]

In combination of the upward momentum you can get from the jump in Heat’s 3 SP Flare Burn! and an attack with no set knockback you can launch yourself very high when you get interrupted.

  • Have an attack with no set knockback coming to hit you.
  • Charge Flare Burn! and continually press Quick Menu until the attack is a couple frames away from connecting.
  • Release the art button before letting go of the Quick Menu.
  • Quickly release and hold the Quick Menu a frame or so after Flare Burn! is performed.
  • Eat an item before the attack connects and causes an interrupt.

During this launch you have full control so you can dash midair as well.

They are named Flare Boosts because they are normally performed using Flare Burn!, but they can be performed with other arts that make the character jump as well. Flare Burn! is just simply much easier to time so please use it instead.

Dash Flares

WARNING WARNING WARNING: This trick may become less consistent if your refresh rate is at 144hz. You should lower your monitor's refresh rate to 60hz.

(CLICK >) |Video Tutorial|

Ya slide against a diagonal wall and ya do Flare Burn! to get on top of it. I know, Flare Burn! Is the dumbest thing ever.

The necessary thing is keeping lateral momentum while Flare Burn! is performed. Simply walking into a wall then doing the art is not enough. In order to get this momentum you either…

  • Dash towards the diagonal wall, sliding against it Or
  • Jump towards the diagonal wall, sliding against it Then
  • Perform Flare Burn! before you lose momentum (let go of the art button as soon as the second pulse of the charge happens).

Sometimes you will get a dash art if you are too fast with the dash method. You can buffer Flare Burn! by:

  • Press Quick Menu right after dashing.
  • Hold your aim and the art button before letting go of the Quick Menu.

There might be some confusion with the timing. You will get better results if the timing for the press for Quick Menu is closer to the moment you dashed. You essentially want to press both buttons at the same.

This can be done on horizontal and vertical walls as well, but they are frame perfect to do. Sliding against these walls will not work. You will need to perform Flare Burn! with a ridiculously precise spacing away from the wall. This is not required for speedruns.

Moon Jumps

(CLICK >) |Video Tutorial|

Can only be performed on versions before 1.0.3 EXCLUSIVELY ON PC. Blizzard Hawk targets whatever Lea is hitting and if you are hit by Jolt during the art it sees that Lea hit herself so it targets her. This can be used to launch Lea sky high, but it is restricted to areas that you can receive the Jolt ailment.

Jolt normally interrupts Blizzard Hawk, so you are required to have Iron Stance to stop this from happening. Jolt does damage to you based on your ATK stat so you can unequip your weapons to lower the damage below the Iron Stance threshold.

  • Get Jolted.
  • Perform Blizzard Hawk.
  • Get hit by Jolt before the second blast of Blizzard Hawk.

The second and third blasts of Blizzard Hawk have different properties. The second has the launch and the third has the freeze. If Jolt hits you after the second blast Blizzard Hawk will only target you in time for the third blast which causes a softlock.

During this launch you have full control so you can dash midair as well.

Box Clip

(CLICK >) |Video Tutorial|

When you’ve messed with portals and boxes. If you grab a block right when it teleports from a Wave shot it can cause your character to grab it incorrectly. Used in the top section of Krys’kajo for speedruns to clip through a fence to grab a key early.

  • Bounce a Wave shot off of a Wave block
  • Grab the same block right when it teleports

3 different things can happen depending on the timing of the grab:

  • Too early - Teleport with the block on the same side you grabbed it at
  • A little early - Lea’s position does not change, but is grabbing the air. You can still clip with this.
  • Just right - Lea snaps to the block’s new position, but is grabbing and facing the wrong direction.

If done right Lea loses her collision and you can push the block to move her into terrain to clip through it.

Generally best used for fences as your character can still move while inside them. Clipping into solid walls usually gets Lea stuck as her movement is locked.

Flickering Jumps

(CLICK >) |Video Tutorial|

Requires Shock’s 6 SP Flickering Stars and an enemy to attack. This trick rockets Lea to the stars through clever exploitation of the jump part of the art.

  • Perform Flickering Stars on an enemy
  • Continually press Quick Menu until you see Lea in the air
  • Eat an item

Lea will retain so much momentum from the jump that she will still be nearing the peak of the launch by the time she finishes eating. You will have full control after you finish eating so you can dash midair.

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