Physics different?
7 years ago
England

Is it me, or compared to the original games, are there strong differences in physics and how Crash moves/jumps etc? Some tricks from the old game no longer work, and I find Crash slips off platforms if you don't time jumps perfectly. Temple Ruins is the biggest offender so far, but maybe it's just me?

Victoria, Australia

Yes.

BlitzPhoenix98, IvanderLatidjan e 4 Altri ti piace questo
Toronto, ON, Canada

I haven't managed to play it yet (I really want to though) so I can't confirm any of this, but from what I understand from other articles and streams of this game, the physics for all three games will be slightly different than the originals. Apparently Vicarious Visions didn't have access to any of the original code (except for the 3D mesh of the level designs, which doesn't affect physics) so everything from play control to physics to enemy AI was "eyeballed" by obsessively replaying the original games and having playtesters who were familiar with how the originals handled. So it's never going to feel 1:1 but it's about as close as VV could get all things considered.

In the case of Crash 1, I think some of the control physics were deliberately changed to make it more in line with how Crash 2 and 3 played.

Modificato da l'autore 7 years ago
BlitzPhoenix98 e MarlonH8 ti piace questo
Statistiche del gioco
Follower
1,727
Runs
7,615
Giocatori
858
Ultime notizie
Twitch Highlights and Submission Rules

As of February 20th, 2025, due to Twitch imposing a 100 hour limit of highlights per channel, and the increased possibility of runs being lost in the future as a result, Twitch highlights are no longer accepted as proof for submissions.

2 months ago
Discussioni recenti
Pubblicato 1 year ago
19 risposte
Pubblicato 5 years ago
0 risposte
Pubblicato 6 years ago
0 risposte
Pubblicato 6 years ago
16 risposte