Is Apollo + Golem the only combination that works for Waterway skip?
You can technically use other combo like
Apollo + Cockatrice Apollo + Unicorn
Basically with these combos we are suspending Nathan in air and when the summon ends, we are able to move him ever so slightly before re-activating the combo. Since the wall is too high to just wall kick + double jump over. We abuse the ability to keep are height by using the summon to get closer to the wall and kick off it again (in a normal run you are looking at 2-3 kicks off the wall) to get close enough to the top and be able to jump on top of the wall.
Have you made the tutorial yet, or does a tutorial exist? I've seen it used in speedruns but I haven't found any guides on how to do it.
Giocate recenti