[center][small][small]Names updated for RotN release, including some comparison images.
Updating this as I discover it. I'm using Cheat Engine to find precise values.[/small][/small][/center]
[center]
[big]→[/big]Official site pages for basic [big]character[/big] or [big]boss[/big] information.[/center]
[big]Weapon Points = WP[/big] [big]Veteran Difficulty = +1 Damage taken from everything[/big][small]-still needs a little more testing to be certain[/small] WP capacity and pickup values are halved. Hearts heal less. Gotta confirm numbers yet, this is a placeholder. [big]Double hits[/big] usually happen when your weapon hits an enemy, leaves its hitbox, then re-enters their hitbox within the same attack, usually done by doing a jump attack from below or the enemy moving around. Expected damage is applied twice. Triple hits exist too. [big]Boss Rush HP values and fight mechanics are the same as Normal mode[/big], unless you hold these keys before entering Boss Rush to modify it: [big]i[/big] - Ultimate Mode Boss Difficulty (same bosses) [big]N[/big] - Zangetsu with Ultimate upgrades (Normal boss difficulty) [big]T[/big] - Infinite Weapon Points [big]C[/big] - Subweapons and Hearts Respawn after each battle
[section=Move Speeds] [big]Horizontal walk speed[/big] for all characters is 1.333333373 pixels per frame(80 per second) and Zangetsu's run is 2 pixels per frame(120 per second). Standing in water moves you at 0.4000000358 pixels per frame(24 per second). Walking against the water current moves you at 0.9333333969 pixels per frame(56 per second). Zangetsu's run against the water current moves you at 1.600000143 pixels per frame(96 per second). Walking along the water current moves you at 1.733333468 pixels per frame(104 per second). Zangetsu's run along the water current moves you at 2.400000095 pixels per frame(144 per second). Miriam's slide starts at 2.541666746 pixels per frame and decelerates to 0 over its duration of 60 frames(1 second, and likely 0.042361112433 speed lost per frame), covering a distance of 78.791504 pixels, leading to an an averaged speed of 1.313191733 pixels per frame for the entire slide, which is technically slower than walking. There is no recovery time, so you're free to move the instant speed hits 0. Miriam's slide is affected by the water current speed modifiers of 16.666%. Gebel's Bat falls at 0.3333333433 pixels per frame, ascends & descends(holding down) at 0.6666666865 pixels per frame, moves horizontally at 1.333333373 pixels per frame(same as walk speed). Gebel's Siphon Blood(horizontal attack) moves at 2.666666746 pixels per frame for a second, then decelerates to whatever speed you should be going. Gebel's Quick Ascend starts at 3.555555582 pixels per frame and decelerates to your normal ascend speed over a second. Stair climbing is 1 pixel per frame in both directions(60 per second).
[section=Zangetsu]
RotN
[big]Zangetsuto (Main):[/big]
4 Damage
5 Damage with Demon Essence
5 Damage with Power Glove
6 Damage with Demon Essence + Power Glove
[big]Ball-and-Chain:[/big]
7 Damage --- 3 WP
8 Damage with Demon Essence
Unaffected by Power Glove
[big]Magic charms:[/big]
2 Damage on direct impact and 3 ticks of 4 damage each over 2 seconds to anything touching the magic sphere totaling 14 damage per use --- 3 WP
[big]Demon Essence:[/big]
Adds 1 Damage to whatever it supports --- 4 WP
Lasts 10 seconds
[big]Crescent Moon (Main Upgrade):[/big]
4 Damage
5 Damage with Demon Essence
5 Damage with Power Glove
6 Damage with Demon Essence + Power Glove
Tends to double-hit more often than Zangetsuto due to its larger hitbox
[big]Charge Slash:[/big]
12 Damage
13 Damage with Demon Essence
13 Damage with Power Glove
14 Damage with Demon Essence + Power Glove
[section=Miriam]
RotN
[big]Whip (Main):[/big]
4 Damage
5 Damage with Demon Essence
5 Damage with Power Glove
6 Damage with Demon Essence + Power Glove
[big]Dagger:[/big]
2 Damage --- 1 WP
Unaffected by Demon Essence
Unaffected by Power Glove
[big]Rapier:[/big]
3 Damage for first rapier hit and 2 Damage for following rapier hits, 5 Damage if 2 hit and 7 Damage if all 3 hit --- 3 WP
Unaffected by Demon Essence
Unaffected by Power Glove
[big]Axe:[/big]
25 Damage --- 6 WP
26 Damage with Demon Essence
Unaffected by Power Glove
[big]Sickle:[/big]
3 Damage per hit; can hit a single target 2 times totaling 6 Damage --- 3 WP
Unaffected by Demon Essence
Unaffected by Power Glove
Can be frozen by Frostcalibur, which lets it be used as a platform, or used for zips out of bounds, or deal lots of DPS while thawing on top of a target
69 Damage per Sickle(138 for both) while thawing from a frozen state, also +3 Damage per Sickle if the target was hit before freezing the Sickle(72 / 144), and yet another +3 Damage if the target was frozen and then unfrozen by the first Sickle hit while thawing, resulting in a potential maximum of 75 Damage for 1 Sickle or 147 Damage for both.
Thawing process takes 3 seconds and each Sickle hits 23 times during that process*(1 hit per 7.8 frames or 7.66 hits per second)*, and I can confirm all 46 hits register when using both Sickles.
[section=Alfred]
RotN
[big]Rod (Main):[/big]
3 Damage
4 Damage with Demon Essence
4 Damage with Power Glove
5 Damage with Demon Essence + Power Glove
[big]Burning Sphere:[/big]
1 Damage per hit; can hit up to 22 times, once every ~0.325 seconds for ~7.15 seconds, totaling 22 Damage per use(per target) --- 5 WP
Unaffected by Demon Essence
Unaffected by Power Glove
May land double (extra?)hits due to its odd hitbox
[big]Frostcalibur:[/big]
No direct Damage --- 4 WP
Most frozen enemies die instantly when hit*(not by Frostcalibur), and those that don't(bosses)* will take double Damage, including the Demon Essence and Power Glove Damage buffs if they affect the attack
Freeze(doubles the following) + Demon Essence(1) + Axe(25) = 52 Damage
Freeze(doubles the following) + Demon Essence(1) + Power Glove(1) + Whip(4) = 12 Damage
[big]Voltaic Ray:[/big]
3 Damage per hit; can hit 5 times over 6 seconds, totaling 15 Damage per ray --- 4 WP
Unaffected by Demon Essence
Unaffected by Power Glove
When casted, stays in place for 1 second, then moves once per second for 5 seconds
Can cast up to 3 rays simultaneously during the 6-second cooldown, totaling 45 Damage potentially for 12 WP
Homing ranged attack, but only moves 9 tiles at a time, meaning it's possible to be out of range for the first hit or even the second as well if it's going across the entire screen.
Can hit immediately upon casting if done directly on top of the target, but if that target doesn't move, it only gets hit by returning movements from that cast, resulting in a total of 3 hits per ray with their 2 forward movements not registering as hits.
[big]Soul Vision:[/big]
3 Damage per clone hit --- 3 WP
Unaffected by Demon Essence
Unaffected by Power Glove
Lasts 9 seconds or until the character switches, in which case the clone freezes and fades after 1 second, and you cannot recast it until it's completely faded away.
Possible to hit with real Alfred and the clone with the same attack, which can result in a total of 6, 7 or 8 Damage per attack depending on the buffs to real Alfred, as the clone is unaffected by them.
[section=Gebel]
RotN
[big]Summon Darkness (Main):[/big]
3 Damage for first bat hit and 1 Damage per following bat hits(4 Damage if 2 bats hit, 5 Damage if all 3 bats hit)
4 Damage for first bat hit with Demon Essence and 1 Damage per following bat hits, (5 Damage if 2 bats hit, 6 Damage if all 3 bats hit)
4 Damage for first bat hit with Power Glove and 1 Damage per following bat hits, (5 Damage if 2 bats hit, 6 Damage if all 3 bats hit)
5 Damage for first bat hit with Demon Essence + Power Glove and 1 Damage per following bat hits(6 Damage if 2 bats hit, 7 Damage if all 3 bats hit)
[big]Siphon Blood:[/big]
5 Damage --- 2 WP
6 Damage with Demon Essence
6 Damage with Power Glove
7 Damage with Demon Essence + Power Glove
Can double-hit large targets
[big]Immortal Metamorphosis:[/big]
1 WP, then an additional 1 WP cost per 0.5 seconds while in use
[big]Quick Ascend:[/big]
2 WP
[section=Upgrades]
Heart(Stage 1 Nightmare): Increases health capacity by 2 for all characters.
Heart(Stage 3): Increases health capacity by 2 for all characters.
Heart(Stage 5): Increases health capacity by 2 for all characters.
Potion(Stage 2): Increases Weapon Points capacity by 10.
Potion(Stage 4): Increases Weapon Points capacity by 10.
Power Glove(Stage 6): Adds 1 Damage only to main weapon attacks and Gebel's attack in bat form*(technically a subweapon)*
Armor(Stage 7): 1 Less Damage taken, but cannot go below 1 Damage taken. [small]-haven't tested enough to see if this applies to everything[/small]
[section=Bosses]
[big]Glutton Train:[/big] 120 HP(Normal), 160 HP(Nightmare/Ult) --- All attacks do 1 Damage(Casual) except for the Bazooka which does 3 Damage and the Volcano Cannon does 5 Damage per hit, up to 2 hits for 10 Damage total.
Appears in: Stage 1, Boss Rush
[big]Focalor:[/big] 140 HP(Normal), 180 HP (Nightmare/Ult) --- All attacks do 1 Damage except for the falling icicles that do 2 Damage(Casual, Attacks do +1 Damage Veteran)
Appears in: Stage 2, Boss Rush
[big]Valefor:[/big] 300 HP(Normal), 350 HP (Nightmare/Ult) --- Attacks to his head do double damage, even with the Demon Essence buff --- Every one block of gold destroyed does 1 Damage to Valefor, which isn't affected by the Demon Essence buff.
Some attacks don't do double damage to Valefor's head, and I think they're the same attacks that Demon Essence doesn't buff.
Freezing Valefor's head with Frostcalibur makes it take 4x damage since Valefor's head takes double damage and Frostcalibur's freeze also makes bosses take double damage, meaning a 25-Damage Axe will do 100 Damage in this situation. A clip of applying this 3 times for 300 Damage
All of Valefor's attacks do 1 Damage. Getting squashed by coins does 1 Damage per hit; tanking a full stack does a total of 3 Damage from 3 hits(Casual)
Appears in: Stage 3, Boss Rush
Gold Killer Barber: 1(?) HP --- 1 Damage(Casual)
Appears in: Stage 3(Valefor fight), Boss Rush
Gold Morte: 5(?) HP --- 1 Damage(Casual)
Appears in: Stage 3(Valefor fight), Boss Rush
Gold Golem: 9(?) HP --- 1 Damage(Casual)
Appears in: Stage 3(Valefor fight), Boss Rush
[big]Valac:[/big] 70 HP(Phase 1 Bottom Head, Nightmare/Ult) --- 70 HP(Phase 1 Top Head, Nightmare/Ult) --- N/A(100?) HP(Phase 2)
Flamethrower does 1 Damage per hit, up to 2 hits for a total of 2 Damage(Casual). Fire Breath attack does 2 Damage per hit up to 2 hits(Casual), Bubbles do 2 Damage, Fire Beam attack does 2 Damage per hit, up to 3 hits for a total of 6 Damage(Casual). Bite does 2 Damage(Casual). Body Spikes do 1 Damage(Casual)
Appears in: Stage 4, Boss Rush
[big]Andrealphus:[/big] 80 HP(Normal), 120 HP(Nightmare/Ult)
Appears in: Stage 5, Boss Rush
[big]Bloodless:[/big] 80(Normal), 125 HP(Nightmare/Ult) --- All attacks do 2 Damage(Casual) except for the Blood Bullet(Ball) which does 1 Damage(Casual) and the Blood Tornado which does 4 Damage(Casual)
Appears in: Stage 6, Boss Rush
[big]Bathin:[/big] 150(Normal), 200 HP(Nightmare/Ult) --- His Slam attack does 3 Damage(Casual). Earth(Electricity) Prison does 2 Damage per hit(Casual), up to 6 times for a total of 12 Damage(Casual). Body contact is 2 Damage(Casual). Velocity Break does 3 Damage(Casual) per hit up to 2 times for a total of 6 Damage(Casual). Trick Needle does 1 Damage per needle(Casual). Tail Lightning does 2 Damage(Casual). Grand Cross does 3 Damage per hit(Casual)
Appears in: Stage 7, Boss Rush
[big]Gremory(Phase 1):[/big] 140 HP(Normal), 240 HP(Nightmare/Ult) --- All of Gremory's Phase 1 attacks do 1 Damage(Casual)
Appears in: Stage 8, Boss Rush
[big]Gremory(Phase 2):[/big] 140 HP(Normal), 200 HP(Nightmare/Ult) --- All of Gremory's Phase 2 attacks do 1 Damage(Casual)
Appears in: Stage 8, Boss Rush
[big]Zangetsu:[/big] 150 HP --- Dash attack does 2 Damage, Magic Charms do 1 Damage per hit up to 2 times, Magic Charm's Beam does 2 Damage, Sword fall does 2 Damage, Dragon fire does 2 Damage, Demon hands do 2 Damage per hit up to 3 times, Crescent Moon does 3 Damage, Contact does 2 Damage, Blue flames do no damage(Casual)
Appears in: Stage 9
Oni AKA Fire Demon: 30 HP --- Fireball does 3 Damage(Casual), Contact does 2 Damage(Casual)
Appears in: Stage 9
Pink Dullahammer: 30 HP --- 2 Damage(Casual)
Appears in: Stage 9
Decarabia: 30 HP --- 2 Damage(Casual)
Appears in: Stage 9
[section=Enemies (Sorted by combined HP + Damage primarily, then enemy type)]
Chandelier: 1 Damage(Casual) --- Attackable(falls), No HP.
Appears in: Stage 1, 8
Fireball: 1 Damage(Casual) --- Attackable(dissipates), No HP
Appears in: Stage 3, 9
Saw Blade: 1 Damage(Casual) --- Only attackable when frozen by Frostcalibur, No HP
Appears in: Stage 6
Iron Maiden: 1 Damage(Casual) --- Attackable(breaks), No HP
Appears in: Stage 6
Rat: 1 HP --- 1 Damage(Casual)
Appears in: Stage 1, 3, 4, 5
Blue Ghost: 1 HP --- 1 Damage(Casual)
Appears in: Stage 1, 3, 4, 5, 8
Green Ghost: 5 HP --- 1 Damage(Casual)
Appears in: Stage 5
Purple Ghost: 1 HP --- 2 Damage(Casual)
Appears in: Stage 9
Pink Ghost AKA Amy: 4 HP --- 2 Damage(Casual)
Appears in: Stage 9
Spitfire Lantern: 1 HP --- 1 Damage(Casual)
Appears in: Stage 1, 7
Candle: 1 HP --- 1 Damage(Casual)
Appears in: Stage 1, 4
Purple Candle: 1 HP --- 2 Damage(Casual)
Appears in: Stage 1, 4, 7, 9
Bat: 1 HP --- 1 Damage(Casual)
Appears in: Stage 2, 3, 6
Blue Dullahammer Head: 1 HP --- 1 Damage(Casual)
Appears in: Stage 2, 3, 5, 6, 7
Gold Dullahammer Head AKA Malediction: 1 HP --- 1 Damage(Casual)
Appears in: Stage 4, 5, 8
Red Dullahammer Head: 1 HP --- 1 Damage(Casual)
Appears in: Stage 9
Submerged Water Leaper: 1 HP --- 1 Damage(Casual)
Appears in: Stage 2
Water Leaper: 1 HP --- 1 Damage(Casual)
Appears in: Stage 2
Poison Toad: 1 HP --- 1 Damage(Casual)
Appears in: Stage 2, 4
Toad: 1HP --- 2 Damage(Casual)
Appears in: Stage 7, 8
Red Gusion AKA Red Cat: 1 HP --- 1 Damage(Casual)
Appears in: Stage 3, 6
Blue Gusion AKA Blue Cat: 1 HP --- 2 Damage(Casual)
Appears in: Stage 6
Red Morte: 2 HP --- 1 Damage(Casual)
Appears in: Stage 1, 8
Purple Morte: 5 HP --- 1 Damage(Casual)
Appears in: Stage 4, 8
Cyhyraeth: 2 HP --- 1 Damage(Casual)
Appears in: Stage 2
Titania AKA Fairy: 1 HP --- 2 Damage(Casual)
Appears in: Stage 7
Spikes: 3 Damage(Casual) --- Not attackable, No HP
Appears in: Stage 3
Mimic: 3 HP --- 1 Damage(Casual)
Appears in: Stage 3, 5, 7
Gieremund: 2 HP --- 2 Damage(Casual)
Appears in: Stage 1, 4
Demon Swarm: 5 Damage per hit(Casual), hits every ~1.5 seconds --- Not attackable, No HP.
Appears in: Stage 8
Shield Outsider AKA Red Guard: 5 HP --- 1 Damage(Casual)
Appears in: Stage 2, 3, 6
Lance Armor AKA Spear Outsider: 5 HP --- 1 Damage(Casual)
Appears in: Stage 2, 4
Green Leraje or Barbatos: 5 HP --- 1 Damage(Casual)
Appears in: Stage 2, 3, 4, 5
Blue Leraje or Barbatos: 6 HP --- 2 Damage(Casual)
Appears in: Stage 6, 7
Barrage Leraje or Barbatos: 6 HP --- 4 Damage(Casual)
Appears in: Stage 3, 6, 7
Plume Parma AKA Flying Pig: 5 HP --- 2 Damage(Casual)
Appears in: Stage 3, 7
Red Axe Outsider: 5 HP --- 1 Damage(Casual)
Appears in: Stage 4
Silver Axe Outsider: 9 HP --- 1 Damage(Casual)
Appears in: Stage 5, 6, 7
Dullahammer: 18 HP --- 2 Damage(Casual)
Appears in: Stage 1, 5, 7
Battleaxe Outsider: 24 HP --- 1 Damage from Battleaxe and 2 Damage from contact
Appears in: Stage 7
Warhammer Outsider: 24 HP --- 2 Damage(Casual)
Appears in: Stage 6, 7
Seama AKA Sea Monster: 5 HP --- 1 Damage(Casual)
Appears in: Stage 5
Deeseama AKA Purple Sea Monster: 5 HP --- 1 Damage(Casual)
Appears in: Stage 5
Buer: 5 HP --- 2 Damage(Casual)
Appears in: Stage 6
Dantalion AKA Demon Book: 5 HP --- 2 Damage(Casual)
Appears in: Stage 7
Flame Golem: 1 HP, only made vulnerable by Frostcalibur --- 7 Damage(Casual)
Appears in: Stage 4, 7
Ice Golem: 18 HP --- 2 Damage(Casual)
Appears in: Stage 1, 2, 6
Earth Golem: 18 HP --- 2 Damage(Casual)
Appears in: Stage 1, 3, 6
Lamashtu AKA Red Lady: 9 HP --- 1 Damage(Casual)
Appears in: Stage 4, 8
Lili AKA Blue Lady: 9 HP --- 1 Damage(Casual)
Appears in: Stage 6, 8
Cannon Morte: 10 HP --- 1 Damage(Casual)
Appears in: Stage 1, 3
Killer Barber: 9 HP --- 2 Damage(Casual)
Appears in: Stage 2, 3
Pink Killer Barber AKA Pink Maniac: 9 HP --- 2 Damage(Casual)
Appears in: Stage 6
Mechanical Killer Barber AKA Mech Maniac: 9 HP --- 3 Damage(Casual)
Appears in: Stage 9
Blue Morte: 9 HP --- 2 Damage(Casual)
Appears in: Stage 9
Scylla: 9 HP --- 3 Damage(Casual)
Appears in: Stage 2
Sabnock: 9 HP --- 3 Damage(Casual)
Appears in: Stage 1, 8
Archdemon: 17 HP --- 3 Damage(Casual)
Appears in: Stage 1, 8
Poltergeist AKA Painting(Lady): 21 HP --- 2 Damage(Casual), Instakill if it gets you during its special attack
Appears in: Stage 5
Poltergeist AKA Painting(Man): 21 HP --- 2 Damage(Casual), Instakill if it gets you during its special attack
Appears in: Stage 7
Dragon: 25 HP --- 1 Damage(Casual)
Appears in: Stage 5
Griffin: 25 HP --- 3 Damage(Casual)
Appears in: Stage 7, 8
Chimera: 25 HP --- 3 Damage(Casual)
Appears in: Stage 9
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