When Suck Up! was originally released I was not personally aware of any specific glitches or skips within the environment that could impact anything notable in regard to speedrunning. I did, quite literally, just map out what I thought was the most efficient route using the intended (most obvious) pathways.
Since that time, however, three fairly significant time-saving glitches have been discovered:
1 - The ability to clip through porches to knock on doors (saving time walking around them)
2 - The ability to clip through a wall in Mr. Boomer's house (making a more direct route to Sakura's house)
3 - The ability to jump over Karen's roof, coming from Elom's house (making a more direct route 'as the bat flies')
When the "Normal" category was created, this was solely in regard to it not allowing any glitched 'conversations' with the AI. In other words, interactions had to be, relatively speaking, 'as intended'. And in regard to the this category, it was only created because some very clever people found that there were ways to 'trick' the AI.
With that being said, however, the above skips have made me question the overall nature of 'Normal' vs 'Glitched' and specifically what definitions people may apply to those categories moving forward.
So, I've had to make a decision...
For the current patch version, and any future patch which does not fix or change any of the above, "Normal" will allow the above three skips and anything else subsequently discovered as long as it is nothing too crazy; Such as the ability to permanently fly as a bat, etc..
If this is an issue, I will happily rename the category to 'Normal% No Major Glitches" and create a new one "Normal% No Skips", but I'm going to leave the community to decide that as we have precious few runners and I wouldn't want to muddy the waters by making a whole new leader board nobody would participate in.