The current guide needs updating as due to better routes being found
Chapter 1: I’m in a Game?
Pick up the magnet letters
Chapter 2: Together at Last
EAT THE SAUCE
Chapter 3: Things Get Weird
No achievements
Chapter 4: The Basement
Collect the cartridge on the shelf next to the recording room
Open the safe but do not interact with its contents
Chapter 5: Beyond the World
After completing the chibi room, walk left and collect the cartridge on top of the box
Before entering the room, play Space Car and win with all 10 crystals
Beat Cappie in at least one round of the button game
After the button game, collect the cartridge sitting on the tv behind Cappie
Beat Cappie in at least one round of the dance game
Chapter 6: The Loop
On loop #14, collect the cartridge on the bedside table at the start of the iteration
On loop #17, collect the cartridge sitting next to Tiny Mita
Chapter 7: Mini Mita
While waiting for the key, collect the cartridge next to the couch
After using the key, collect the cartridge on the top shelf of the bookshelf at the back left of the room
After getting bit, grab the cartridge sitting on the desk next to the dummy
Chapter 8: Dummies and Forgotten Puzzles
Before climbing the ladder, collect the cartridge sitting on one of the dummy’s hands
Before flipping the second switch, type the code into the terminal
Before getting onto the tram, follow Chibi-Mita
After getting off the tram, play the Hetoor minigame and win without taking any damage
After handing the image to Ghostly Mita, collect the cartridge sitting on one of the shelves next to Mita’s chair
Chapter 9: She Just Wants to Sleep
Collect the cartridge in Sleepy Mita’s bathroom next to the toilet
Chapter 10: Novels
When given the chance, go to the kitchen and collect the cartridge sitting on the drawers to the left side of the table
Chapter 11: Reading Books, Destroying Glitches
Find the teleporting carrot 7 times
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In the kitchen in the bowl of apples
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In the bedroom next to the bathroom door
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In the living room next to the front door
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In the bathroom on the highest shelf
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In the living room on the armchair
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In the kitchen on the table
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In the bedroom on the bed
After the 3rd glitch, while waiting for Mila to cut the Moai statue, collect the cartridge next to the statue
Between the 3rd and 4th glitches, stare at the figurine next to Mila’s bed
Collect the cartridge in the bathroom on the top shelf next to the door
While Mila is doing pushups, go AFK and get “The Fly’s Victory” achievement
Chapter 12: Run and Hide!
No achievements
Chapter 13: Old Version
At the start of the chapter, collect the cartridge next to the apple bowl in the kitchen
Open the front door
Before picking up the teddy bear, collect the cartridge sitting on the untextured box next to the computer desk
Collect the cartridge sitting next to the screen in the core
Complete the Quadrangle minigame in the core
Chapter 14: The Real World?
Collect the cartridge next to the bed
Win the snake minigame on the computer after Mita shows up
Chapter 15: Reboot
After Kind Mita dies, grab the cartridge sitting behind her on her desk
Complete the Quadrangle minigame again in the core
Collect the cartridge using the option below the Quadrangle minigame in the core
Before typing in your code, collect the cartridge sitting on the items scanner on the table
What to do next:
Stay Ending:
Since you already ate the sauce and picked up the letters, you can immediately load into the "Together at Last" chapter
Play Diary Scandal and win all 4 times
Play Penguin Piles twice and win both times
Watch TV and drink the juice
If you encounter a soft lock during your run, feel free to go back into the menu and reload into the game and I will remove that time from your final run. I have been doing this since the start of speedrunning, and I feel like it makes it more enjoyable since none of us like soft locks