My list of the cards from worst to best (Sorry if the order doesn't work speedrun.com is just annoying) :
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Empty - Soul but it doesn't work (If you press F3 for it)
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Dormant Sigil: Only works if you are using low stat cards like maple tree and torch, even then, no one runs decks like that - 99% chance it won't win
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Fairy Ring - 2 Beast's Fire Does 1.5x more damage AND is 2x cheaper, so what's the point??
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Pentagram - Ladder is WAY more efficient
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Alter of the Eternal Fire - The only thing it can do is clutch up a game at the end
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Soul - You would lose before it becomes worth it
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Strange Statue - I forgot this thing exists
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Soul Guardian - Try saving up for it
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Gravestone - Never used this card in my life but looks useless
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Burning Tree - Could be good if the opponent doesn't attack you
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Pumpkins - If you can't prevent loss, then slowing it down would be useless wouldn't it?
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Four Unfinished Runes - This card feels like when someone ran out of ideas
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Barrel - Mostly RNG based
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Tool Shed - Golden Apple Tree but no apples :(
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Obelisk of the Pale Sun - Skips a turn?? During that turn this card dies
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Birch - Gets you 1 warmth I guess unless the opponent is stupid
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Lost Kite - Only for the ability - like Scarecrow (but worse)
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Searing Memory of Sunlight - Bonfire but slow
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Fading Spirit of Summer - Ok card
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Fence - Why does it lose health?? Great stall but wastes a card slot and lets the opponent attack first
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Driftwood - Better Fence
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Ladder - Fast and easy way to draw more cards, for a card slot
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Fly Amanita - Size: tiny, Picture size: Big (ok card)
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Farmer's Ghost - Useful for 1 rune
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Golden Apple Tree - Better Tool Shed
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Golden Apple - Useful card, but is a late-game card
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Impenetrable Shimmer - INFLATION
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Spirit of Rot - Sorry Soul Guardian
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Echo of the Last Thunder - Don't ask why. (sometimes viable)
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Conjurer's Wish -
"I wish my soul is back" - Aeon
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Spike Trap - The opponent knows it's there - they might as well use torch or fence on it, but it can delay the opponent using something like Magic Barrier
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Winter Caller - Harbinger of Darkness' long lost dad (decent card)
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Broken Raft - Not a prediction, but it works better then Spike Trap
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Harbinger of Darkness - If Winter Caller and Prototype had a child:
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Leaves in the Wind - Maple + Spirit of Wind = Disaster
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Statue of the Great Fire Beast - Not bad, but easily destroyed
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Beast's Fire - Rubble but non-renewable
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Leafless Tree - Damage++
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Ripple - yes
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Polar Mermaid - You still believe in MERMAIDS?! Oh wait, is that-
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Bridge - Twins, great for getting another copy of a card
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Rubble - Chip damage
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Unfinished Rune - Copycat, great for using a card you don't have or using a card you had again
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Broken Ladder - Cheap, and useful
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Maple - The Sunflower in this game
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Spirit of Wind - If I die, you die - Spirit of Wind
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Thorns And Branches - Long-term pumpkins
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Spirit of Fog - Lets pull a prank on the Avatar of Autumn shall we?
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Shiverflame - Bonfire's evil cousin
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Bonfire - 4 WARMTH!? Amazing for starting up
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Torch - 3 warmth + defence
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Spirit of Rain - Shiverflame + defence
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Scarecrow - Extra extra EXTRA chip damage - great for finishing the opponent off
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Avatar of Autumn - Too complicated for me, and powerful, but only 1 HEALTH?!
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Prototype - It's worth saving for, I think
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Magic Barrier - Everyone likes wishes, so...
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Beacon of Winter Mana - Spell spam and the opponent's already dead :)
This game needs online pvp!