Cards from worst to best
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Cards from worst to best
Aggiornato 1 year ago di Scorpiant

My list of the cards from worst to best (Sorry if the order doesn't work speedrun.com is just annoying) :

  1. Empty - Soul but it doesn't work (If you press F3 for it)

  2. Dormant Sigil: Only works if you are using low stat cards like maple tree and torch, even then, no one runs decks like that - 99% chance it won't win

  3. Fairy Ring - 2 Beast's Fire Does 1.5x more damage AND is 2x cheaper, so what's the point??

  4. Pentagram - Ladder is WAY more efficient

  5. Alter of the Eternal Fire - The only thing it can do is clutch up a game at the end

  6. Soul - You would lose before it becomes worth it

  7. Strange Statue - I forgot this thing exists

  8. Soul Guardian - Try saving up for it

  9. Gravestone - Never used this card in my life but looks useless

  10. Burning Tree - Could be good if the opponent doesn't attack you

  11. Pumpkins - If you can't prevent loss, then slowing it down would be useless wouldn't it?

  12. Four Unfinished Runes - This card feels like when someone ran out of ideas

  13. Barrel - Mostly RNG based

  14. Tool Shed - Golden Apple Tree but no apples :(

  15. Obelisk of the Pale Sun - Skips a turn?? During that turn this card dies

  16. Birch - Gets you 1 warmth I guess unless the opponent is stupid

  17. Lost Kite - Only for the ability - like Scarecrow (but worse)

  18. Searing Memory of Sunlight - Bonfire but slow

  19. Fading Spirit of Summer - Ok card

  20. Fence - Why does it lose health?? Great stall but wastes a card slot and lets the opponent attack first

  21. Driftwood - Better Fence

  22. Ladder - Fast and easy way to draw more cards, for a card slot

  23. Fly Amanita - Size: tiny, Picture size: Big (ok card)

  24. Farmer's Ghost - Useful for 1 rune

  25. Golden Apple Tree - Better Tool Shed

  26. Golden Apple - Useful card, but is a late-game card

  27. Impenetrable Shimmer - INFLATION

  28. Spirit of Rot - Sorry Soul Guardian

  29. Echo of the Last Thunder - Don't ask why. (sometimes viable)

  30. Conjurer's Wish -

"I wish my soul is back" - Aeon

  1. Spike Trap - The opponent knows it's there - they might as well use torch or fence on it, but it can delay the opponent using something like Magic Barrier

  2. Winter Caller - Harbinger of Darkness' long lost dad (decent card)

  3. Broken Raft - Not a prediction, but it works better then Spike Trap

  4. Harbinger of Darkness - If Winter Caller and Prototype had a child:

  5. Leaves in the Wind - Maple + Spirit of Wind = Disaster

  6. Statue of the Great Fire Beast - Not bad, but easily destroyed

  7. Beast's Fire - Rubble but non-renewable

  8. Leafless Tree - Damage++

  9. Ripple - yes

  10. Polar Mermaid - You still believe in MERMAIDS?! Oh wait, is that-

  11. Bridge - Twins, great for getting another copy of a card

  12. Rubble - Chip damage

  13. Unfinished Rune - Copycat, great for using a card you don't have or using a card you had again

  14. Broken Ladder - Cheap, and useful

  15. Maple - The Sunflower in this game

  16. Spirit of Wind - If I die, you die - Spirit of Wind

  17. Thorns And Branches - Long-term pumpkins

  18. Spirit of Fog - Lets pull a prank on the Avatar of Autumn shall we?

  19. Shiverflame - Bonfire's evil cousin

  20. Bonfire - 4 WARMTH!? Amazing for starting up

  21. Torch - 3 warmth + defence

  22. Spirit of Rain - Shiverflame + defence

  23. Scarecrow - Extra extra EXTRA chip damage - great for finishing the opponent off

  24. Avatar of Autumn - Too complicated for me, and powerful, but only 1 HEALTH?!

  25. Prototype - It's worth saving for, I think

  26. Magic Barrier - Everyone likes wishes, so...

  27. Beacon of Winter Mana - Spell spam and the opponent's already dead :)

This game needs online pvp!

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