Can we have a level for Tutorial? To get things started...
I guess that's more attractive to more people than a full 1:30h speedrun.
Just a new category "Tutorial" with the same rules as any%. Like we had in Haydee 1.
I would suggest it ends when you enter Central Hub because this is also where the achievement "beat the tutorial" drops.
Yeah... interesting... If you dodge all enemies during Tutorial you wouldn't have to get ammo. So you don't even need the pistol... Do we need an extra rule to at least get the pistol?
This game has a much larger enemy contact detection than one would expect.
It is impossible to progress through the PIPES area without a pistol.
The second walker's passageway is much wider than I thought it would be.
I guess the first one is a bit of a quandary.