Base knowledge guide about the game.
Guide
/
Base knowledge guide about the game.
Aggiornato 4 months ago di buggle

1. Difficulties

  • Easy Mode: Generators have no time limit to be repaired and you can take a hit each 3,5 seconds.
  • Normal Mode: Generators have a time limit to be repaired and you can take a hit each 9,5 seconds.
  • Hard Mode: Generators have an even lower time limit to be repaired and you cannot be hit.

The time limit for the repair is different in each level, but you shouldn't worry too much because they are pretty lenient, just make sure not to ignore a generator for too long.

2. Items and generators

First of all, for an easier understanding I'm gonna name the items to make it clearer which one is which:

  • Cyan: Water
  • Dark blue: Ice
  • Yellow: Fuse
  • Red/Brown: Battery
  • Grey: Gear

When you need to pick up the Ice or the Battery, try to have some Water or Fuse to reload the machine while you go to deliver the crafted item, just keep on mind that you can only carry 2 items, so if you're carrying 2 water bags and pick up the Ice + reload the machine you'll end up holding only the Ice and 1 water will be deleted.

Secondary, you have to know that most generators are random, so the items they require to be fixed aren't always the same, aside from a few exceptions:

  • Chapter 1 (Zmora I), 1st generator: Gear
  • Chapter 1 (Zmora I), 2nd generator: Fuse
  • Chapter 3 (Cutwire I), 1st generator: Ice
  • Chapter 3 (Cutwire I), 2nd generator: Water
  • Chapter 8 (Zmora IV), 1st generator: Battery

Starting from Chapter 5 to Chapter 10, generators will require 2 items for the repair after a certain amount of generators break:

  • Chapter 5 (Nikita I), 6th generator.
  • Chapter 6 (Nikita II), 6th generator.
  • Chapter 7 (Zmora III), 5th generator.
  • Chapter 8 (Zmora IV), 5th generator.
  • Chapter 9 (Zmora V), 6th generator.
  • Chapter 10 (???), 6th generator.

From Chapter 11 to Chapter 13, all generators will require 2 items for the repair.

Try not to run around empty-handed, always pick up the closest items along your path to generators. If a generator is missing has yet to be interacted with, you may be lucky and require the items you picked up or one of them at least, while if the generator is missing only 1 item for the repair you can pick up another item for the next generators when traveling through the other generator.

The 1st generator for each level doesn't break until you move, while the next ones follow an algorithm, but if a generator is repaired really quickly since it breaks, the next break down will happen faster than usual.

3. Special Abilities

  • Eating babeczki (From Chapter 3 to Chapter 9): Other than being funny, eating one babeczki is gonna boost your speed for a short moment, but as of now it isn't much useful throughout the run as it requires to stop and the animation for that is too long for it to be worth.
  • Standard Dash (From Chapter 10 to Chapter 12): Dashes allow you to pass through enemies or bullets without getting hit, but they you can't spam them as there is a small delay between each dash.
  • Zmora Dash (Chapter 13): These kind of dash allows you to kill enemies and you can chain up to 2 dashes together without delay.

4. Enemies

  • Zmora (Chapter 1): She just charges you with her wrench. (Just dodge it, it isn't hard)
  • Zmora (Chapter 2, 7 and 8): She alternates a charge attack with another one where she teleports above you and spreads electricity in ┿ directions. (Move diagonally to dodge the electricity when she teleports on you)
  • Cutwire 1 (Chapter 3, 4, 7 and 10): She throws 3 darts at you for two times, then she teleports away leaving a marked area on the floor which can be triggered by proximity and hits you if you stay above it; if there is no direct line between you and Cutwire, she will teleport immediately. (Either hide behind walls to avoid the darts or move behind her before she throws them if you are close to her. The closer you stay to her, the easier it is to dodge.)
  • Cutwire 2 (Chapter 4 and 10): She just follows you and hit you if you get too close. (Just run)
  • Nikita (Chapter 5, 6, 8 and 10): She will starts with an attack that spreads fireballs in 8 in both ┿ and ╳ directions, and she alternates it with a dart attack which also explodes in the same directions. (The fireballs are pretty slow, so you can take your time to dodge them and run around or between them, just make sure to not run towards her when she fires the dart attack)
  • Zmora (Chapter 9): She starts with a similar attack to Chapter 2, but she dashes further and teleports above you 3 times slightly faster than the previous chapters; she then reaches you again and stops to spread electricity first in ┿ directions, then in ╳ directions and finally summons thunders on the map; she alternates those two attacks. (Like for Zmora in Chapter 2, alternate diagonal movements to dodge when she teleports on you, while for her other attack you might wanna distance yourself from her when she stops to zap the ground and be careful of the warning signs on the map for the thunders)
  • Fire Traps (Chapter 6 and 8): They fire 8 fireballs in both ┿ and ╳ directions every 5 seconds.
  • Zap Traps (Chapter 7 and 9): After a quick warn, they fire electricity on the grid below them every 3 seconds.
  • Dr. Striga (Chapter 11): She has 3 attacks that she alternates in random order:
  1. She does a small dash and throws 3 wrenches at you.
  2. She spawns 2 finders that explode in both ┿ and ╳ directions.
  3. She teleports on you and explodes 16 directions; she also spawns 3 dog enemies if there is no dog is alive. (That Chapter map is full of small walls you can use to dodge most of her attacks, just make sure to not stand still for too long and keep zig-zagging through the walls)
  • Dr. Striga (Chapter 12): She spawns different kind of enemies:
  1. The bull: It charges you in two times, first it detects you with a small dash, then it does a big dash towards you. (You might want to make the bull dash against the wall when charging at you because its dash is long, or just use the Fuse/Water/Generators corners so it can't see you)
  2. The skeletons: They just run in line until they hit a wall. (Just dash through them)
  3. The dogs: They spawn in set points near the generators and they dash towards you and die if they hit a wall. (Although they can be a problem if you lose track of them, they often hit a wall on their own, so just dash away from them and they'll most likely die on their own)
  4. The skull: It moves slowly but explodes in 16 directions after a certain amount of time or when you get close to it. (You can either hide in the Fuse/Water/Generators corners when it is exploding or trigger it on purpose and dash away, just make sure to keep a straight line or one of the bullets will most likely hit you; even better if triggered while close to the bottom wall)
  • Dr. Striga (Chapter 13): She spawns the same enemies of Chapter 12, but there are a bit of extra attacks:
  1. The bull: If you dash through it, it is gonna explode in 16 directions. (Make sure to dash away quickly when that happens; the bull doesn't respawn in this chapter)
  2. The skeletons: This time they will spawn on both sides, but they act the same. (Again, just dash through them)
  3. The skulls: This time she is gonna spawn 2 of them at once. (With Zmora's power, you can dash through them to kill them completely, they won't explode if killed)
  4. The finders: Like in Chapter 11, she is gonna spawn 3 finders that will explode in both ┿ and ╳ directions. (Ideally, while moving to collect items they will spawn in the corners where the bullets will shortly hit a wall, but if that isn't the case, either dash away and hide in an upper corner or dash towards the last one shortly after it explodes praying no other bullets hit you; riding the bottom wall can help dodging bullets if no finder is alligned with that wall.)
  5. The slam attack: She slams the floor twice in a big area and explodes bullets in 16 directions. (You can hide in the upper corners near Fuse/Water and it shouldn't hit you; this attack will kill all the enemies in the slammed area, so beware of their bullets too.)

In Chapter 13, all bullets are cleared once you take damage, however, if the bull is still alive it'll explode afterwards.

5. Cutscenes

As of now, the best way to clear cutscenes is spamming the Interact button, may you find a good rhythm for the spam or sacrifice your keyboard for this game.

The end.

(This guide will be updated if new stuff is discovered.)

Statistiche del gioco
Follower
58
Runs
113
Giocatori
40
Ultime notizie
Join our Discord Server!

We have finished setting up our Discord server and recommend you to join it for:

  • Faster communication with moderators to resolve specific issues;
  • Communication with other speedrunners to discuss records and new strategies;
  • Following game news and new records;
  • Just for fun ;)

By the way, ou

5 months ago
Discussioni recenti
Pubblicato 3 months ago
0 risposte
Pubblicato 4 months ago
1 risposta