Intended Routes.
Version 1:
No tricks at all, like sidejumping, spikedges (depends), and other tricks
Version 2:
Specific routes....
Time is on the FASTEST Speedrun (current)
L1: Same
L2: 0:5.8, no on that spikedge, you have to go down that platform. 0:11.1 is fine with or without spikedge. At the end, you can't do that sidejump thing where you don't touch the sides and just sidejump up it, RIGHT BEFORE THE END FLAG.
L3: no waiting, 13.7 time not 13.4
L4: No change
L5: No sidejump to skip the entire level, the TAS to climb the wall if that ever happens is not allowed too...
L6: 0:10.9, No sidejump there, you have to go either through the goomba or the burtha.
L7: No waiting, no cornerdeath
L8: No cornerdeath platform skip in the beginning or waiting, 0:9.1 no sidejump but you can walljump there....
L9: like what dapperscratcher did https://scratch.mit.edu/projects/964803862/
sorry that kinda made no sense
edit: L9 also no walljump to get that spikedge at the checkpoint.
*second checkpoint
so your essentially thinking glitchless? if so I support it. as usual there isn't too many changes to the original runs but this still would be fun