Utas
Massachusetts, USAmimzy6301 year ago

Hello! I'm the maker of the AI: THE SOMNIUM FILES speedrun.com entry, moderator of the largest Uchikoshi/AI Discord discord.gg/somnium, and partner of the Danganronpa/Zero Escape speedrun moderators! I'd be happy to help moderate the entry and add new categories. A fellow member from the Discord, Luna, would also be a fantastic moderator as she has already begun documenting several routes and skips. We haven't made the entry yet because there is a streaming ban on most of the game until July 15th, so out of courtesy, we were waiting to upload our full public runs until then.

For starters, I think PC should be split from consoles, which suffer from a lot of loading time lag. Second, I'd suggest making categories like we have for the AI entry, including Maximum Time Remaining for Somnia, Evaluation%, and specific other endings.

I'd love to help and would appreciate the opportunity to make the AINI speedrun page even better!

Massachusetts, USAmimzy6304 years ago

The current system lists 2 of essentially the same time. speedrun.com doesn't allow more than 3 digits except in ms and hours, so I'm displaying the actual time in converted minutes/seconds/ms as the "real-time" category and the timer time as hours/minutes in the "in-game time" category. I know it's awkward and sloppy, but I doubt the entire site with update to comply with one game. There isn't much I can do about it. If you have thoughts or objections, let me know. My problem with the in-game timer isn't so much its use; it works very well for its purpose, it's that it stands for both seconds/ms (last digit dropped) and minutes/seconds (when standing still) and varies wildly, so it's not super clear what to do. being able to compare both the timer time you actually see displayed and the equivalent in minutes/seconds was the best I could come up with. I realize it makes it look like we've played the game a lot longer than we have, so maybe I should swap the main category to be displayed to the """real-time""" conversion, but I think this is unintuitive when looking at the times. It is easy to think "hey, they got 249.22, I could beat that" while looking at the real-time equivalent requires conversion to tell exactly how impressive the feat is. This could be solved if we had more digits for minutes and seconds, but unless we do, this seems to be the only way to preserve both the actual timer and the actual time it represents. The real-time timing, of course, will not be effected.

Tentang mimzy630
Bergabung
4 years ago
Daring
1 year ago
Jalanan
26
Game yang telah dijalankan
AI: THE SOMNIUM FILES
AI: THE SOMNIUM FILES
Run terakhir 4 years ago
26
Jalanan
Game yang diikuti
AI: THE SOMNIUM FILES
AI: THE SOMNIUM FILES
Kunjungan terakhir 1 year ago
783
kunjungan
AI: THE SOMNIUM FILES - nirvanA Initiative
AI: THE SOMNIUM FILES - nirvanA Initiative
Kunjungan terakhir 1 year ago
125
kunjungan
Game yang dimoderasi
AI: THE SOMNIUM FILES
AI: THE SOMNIUM FILES
Aksi terakhir 3 years ago
45
aksi
AI: THE SOMNIUM FILES - nirvanA Initiative
2
aksi