Utas
Italygaradas215 years ago

As you probably noticed all of omkommersind's runs have been removed, so i will make a little backstory about this:

1 month ago the russian runner Omkommersind submitted a new WR in the any% difficult category. I verified it after watching carefully, and i didn't apparently notice anything sketchy, apart from the fact that it had some suboptimal strats and some mistakes / missed skips (example: webby skip). Still was beating my previous run by two seconds. I verified it because my 9:19 still has some time to save due to some outdated strats.

Next he submitted a WR for the good ending category. Even that run didn't seem to have anything bad, and had a lot of time to save due to various reasons (basically RNG related).

Yesterday i noticed he claimed to have gotten a very high 9:11, which was re-timed by swordsmankirby to a 9:12.01. I watched the run very carefully, and still it seemed strange he could tie a good WR like that with so many mistakes (iron grips here and there, missed webby skip, 4 cycle egypt boss). Then i noticed a specific thing (will post videos): when going over the last falling bridge in Niagara Falls he kills the bird and gets no lag. Well, every DT2 runner knows that killing the bird there is a big no no, because its sprite + the falling bridge = a lot of lag. So we just release the dpad for a couple of frames as soon as the bird appears to pass underneath it and go through with almost no lag. at first i thought he had found a way to manipulate it, so i tried to replicate it on console. No way. As soon as you start pogoing you get the lag. So i asked which emu he was using, and he answered me he was using Retroarch frontend with FCEUX core. Retroarch is a frontend that allows playing multiple emulators with different core. He said he was using it because his PC can't handle regular FCEUX.

I decided to do some comparison on the aforementioned bridge and here's my results. For the emulator i used the EXACT SAME rom file i use on console. Plus i used the real japanese cart, but still had the same results as the everdrive, so i didn't record anything.

This is Console vs His run: https://streamable.com/nyke0

This is regular FCEUX vs His run: https://streamable.com/puk3o

Way faster.

I also received some informations about retroarch, which has many features and tweaks to basically delete any kind of lag / input lag if you know how to use it. Pretty advanced stuff. Since he said he's using retroarch because his PC can't handle regular FCEUX i decided to try it, assuming he was using the default settings (FCEUX core of course because that's what he mentioned).

Here's the comparison: https://streamable.com/3x8ad

Still faster. So i don't really know what happened here but i had more informations that with the right tweaks is possible to achieve those results on retroarch. And keep in mind this, with an i7 Intel Core it took me about 30 seconds to just load Ducktales 2, vs the instant load from FCEUX. How is it possible that a frontend+FCEUX is faster than just using the emulator alone? If you have a slow PC just go with Nestopia, best choice.

Anyway i'm not able to tell if this was intentional or not. I'm just saying these runs unfortunately can't be accepted for obvious reason. For emulator i highly suggest to apply these rules:

  • You have to specify the emulator you're using in the submission comments (of course in some cases it's pretty obvious).

  • Retroarch is now officially banned with any core. Those possible tweaks and features are too risky to just let them pass.

Thanks a lot and sorry for the wall of text

PS: In one video i have a suit because it was during lunch break and i had to go back to work. Sorry :D :D

JosephHTobinJr, Elipsis dan 13 lainnya menyukai ini
Italygaradas215 years ago

Hi everyone, i'm an NES runner. I run both Ducktales 1 and 2 and i wanted to start running remastered as well. I have just a couple of questions:

  • Is there a reason why almost every run is done on extreme?
  • I have a full locked savestate to practice single stages, but of course it's not on extreme because extreme doesn't save afaik. Can i still use it? What are the main differences except of the obvious damage and number of hearts?

Tnx everyone!

Italygaradas215 years ago

So, you've probably heard of me beating the WR on easy. Well technically that's not true. The whole thing was just a joke to lure out my friend Endy. Well, yes, i got a 7:09.69, but not in the "ordinary way". What does it mean? Thx to the work of huhtikuu (rot_ta) and tarbash i was able to add some new strats to my runs that could potentially save up to 5-6 seconds. Unfortunately, those strats need a second controller. If you press UP on the second controller you can wrap when climbing vines. So you just enter the vine screen, drop down while pressing UP on the second controller, reappear on the top of the screen and complete the climb. This has many applications:

  • Amazon 2nd screen
  • Amazon climb after the secret chest before the boss
  • Himalaya boulder climb
  • Final climb after Dracula Fight (if you do it with the TASbat the timesave is huge). This is the best run i got so far (i'm a little rusty):

The whole disappearing VOD, mysterious tweet, etc..was just meant to be a joke to have fun with you guys. Of course i knew this could have never been a legitimate WR.

And no it wasn't just a thing to lure people into my stream, like i said many times i don't care about getting partner, etc. I just like to play games fast for fun. That's it.

So, what's the point of this? My proposal is creating a totally new category. If we follow other examples (Zelda 1, Chip N Dale 2, Battletoads, TMNT4, etc..) the 1p2c runs would become the new any% and the current any% would become something like any% 1 controller, or something like that. What do you think guys?

WolfMerrik menyukai ini
Italygaradas215 years ago

Did you know (i guess so) that if you jump from the top of the whale spray in 4-2 you get a free double jump? I wonder if that can be useful elsewhere than Luigi Only

Italygaradas215 years ago

After talking with the community and the other mods, we figured out there's no reason to time the All Stars version differently, so from now on the timer stops when you enter the door after defeating wart (you lose control as soon as you press up and the transition to black starts). I will adjust all the times.

Thx everyone!

Remz, SuperBigKMart dan 3 lainnya menyukai ini
Italygaradas216 years ago

Hi, this also applies to SMB2 and SMB: The Lost Levels.

What's your opinion on moving the All Stars leaderboards to the actual SMB All Stars game? The Subcategory / variable feature might be a good choice for that. So there will be a category for each game, then one subcategory for any%, one for warpless, etc..

Let me know.

EndCubing, Lul_ecks_dee dan 2 lainnya menyukai ini
Italygaradas216 years ago

i'd like to share some ideas i had regarding leaderboards, timing and rules in general. Here's my proposals:

1- Instead of having 4 separate leaderboards for each character any% run, we could use subcategories. So it would be something like: main category Any% 1 character -> Sub categories: Mario, Luigi, Toad, Princess. This would apply to both the NES and SNES version 2- The subcategory feature could be also used for the "classic" categories. I mean, we could have: main category NES -> subcategories: any%, warpless. SNES -> any% no s+q...etc.. 3- Adjust the timing rules for all stars version. Is there a reason why we stop the timer after grabbing the cork instead of doing like the NES version? 4- Moving the All Stars leaderbaords to the Super Mario All Stars page, which only contains multi-game categories.

What do you think about it?

Italygaradas216 years ago

The new GBA wr has been discussed by many NES runners and dr. Mario runners. That glitch seems not to Be doable in the nes version,so the best choice would Be creating a new game called dr. Mario (GBA). I cani handle that if that's ok.

Neural89 menyukai ini
Italygaradas216 years ago

Hey everyone, since there are no differences in the run (except for the timer running faster on hard, but it doesn't change anything in the speedrun) i merged all the categories into a generic "Any%" and "Any% coop". You're now required to specify the difficulty level.

Bryncurran, Lord_Steven_Crowley dan 2 lainnya menyukai ini
Tentang garadas21
Bergabung
9 years ago
Daring
1 day ago
Jalanan
158
Game yang telah dijalankan
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DuckTales 2 (NES)
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Chip 'n Dale Rescue Rangers 2
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