Komentar
benang: Mandagon
Oregon, USA_Oc7 years ago

After a quick google search Llanfair seems to be a mac splitter for speed running. It doesn't on the other hand seem to have built in autosplitting, so it would require a bit more programming to get that to work. Personally I'm a big fan of having an autosplitter as opposed to splitting your own times, but having no experience in writing something like that, I don't think I would be much help in making one.

benang: Mandagon
Oregon, USA_Oc7 years ago

My guess is that if there is any lag at the final temple its pretty small (or at least is on my computer). My guess is that the time taken is just to load in the entire game all at once. After all, the vast majority of the game takes place in the same world without any loading screens to divide it. When you load into any of the houses, or the final temple, the game probably still has to load, but because of how small they are and without any large aesthetics it probably loads them pretty easily. It might be possible to try timing runs based on in game time or just take off the times in loading screens altogether, but that would have to be a fairly big decision because it would require more difficult timing and re timing of old runs.

benang: Mandagon
Oregon, USA_Oc7 years ago

Hello , I had been running this game a bit before this was added to the website, so I'm really happy to see that this is here now. I think Mandagon has the capability to be a pretty good speed game but instead of talking about that I wanted to address a bit of a problem that I've found while running the game.

As far as I can tell the loading times whenever the main world has to be loaded (eg. coming out of the first house / whenever you cutscene skip) are completely up to how fast your computer runs. This stood out to me mostly when, while trying to record, all my times were almost 20 seconds slower. Mandagon is a fairly simple game graphically, but it does do some more complicated stuff then some platformers, so the difference in loading times between computers can be enough to change times. For instance, just looking at the difference between the first screens (or whatever people want to call that short first section) of the best any%run and the best 1 tablet run right now, the difference is almost 8 seconds even though the actual difference in their speed is less than 2 at most.

Either way, I'm curious to hear if you guys have been noticing any change in loading times while recording or have any ideas on lag reduction or possibly even in game time being used.

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