Komentar
benang: Grapple
South Holland, NetherlandsXara7 years ago

In my opinion videos should be required when submitting a WR IL. Simply for the fact that screenshots are easy to fake and/or edit. Furthermore this'll allow other people to see your strats, which would otherwise stay hidden from public view.

I'll let one of the other mods have the final verdict since I don't want to act like I own the place, but that's just my 2 cents.

benang: The Site
South Holland, NetherlandsXara8 years ago

Hi, could you change my name to ''Xara'' please?

benang: Grapple
South Holland, NetherlandsXara8 years ago

Gotta defend that WR, it's the only one I have

benang: Grapple
South Holland, NetherlandsXara8 years ago

We didn't seem to have a Discord server set up yet, so I figured I'd make one. Might be useful for showing off ILs, strats, stuff like that. Also, forums are pretty lame :^)

https://discord.gg/0rangRqQTlYY7Jge

benang: Grapple
South Holland, NetherlandsXara8 years ago

The reason that my run was slightly slower on livesplit compared to IGT was because I had paused the game a couple of times, this is the only time that the IGT is paused. the main reason I'd like to use an autopause is so we have accurate IL times (for IL submissions). Also, as soon as the autosplitter gets added to the splitters.xml, it should prompt the use of an autosplitter when someone configures Grapple any% in livesplit, so I don't think it'll be much of an issue for new runners. in either case, the level transition should be roughly the same for everyone, it's only in cases where the person's machine is so slow that it actually affects loads, that you'd need to manually check the times. In most cases an average time could be used for IGT submissions, as there's always 89 transitions, that usually have a fixed time.

Edit: I'd like to add that, even though it might not make a difference on most - if not all - machines, using an autopause on transitions would at least be just as accurate as using IGT. so even if transitions were always the same, it'd just be pausing for the same amount of time for everyone.

It's understandable to not use the autopause, since it's most likely a very trivial change, but in any case I'll try to write it up so that it can be used for ILs, since the IGT is there regardless of livesplit.

Edit2: After seeing the new WR submission I'm starting to doubt the usefulness of Livesplit. There is no doubt that WR is way faster than the previous submission, but from what I can tell from the video, there seems to be a split second where the IGT pauses as soon as you finish a level. by the end of the run the livesplit timer was about 10 seconds behind the IGT.

This most likely means that IGT will be more accurate to time runs, as, to my knowledge, the only things that could affect this are issues tied to game lag. However, there is also a possibility that the IGT is tied to loads, which means that a slower machine could technically get a better time (should the IGT pause for a longer time, while the load animation stays the same).

tl;dr IGT is probably more accurate

benang: Grapple
South Holland, NetherlandsXara8 years ago

Yo! How exactly are runs going to be timed on this game, given that there is now access to an auto splitter? It won't be hard to set up a load pause for the level transition, so that it splits as soon as you hit the finish, then pauses the timer until the next level starts. In my opinion this would be a better way to time the game, as it is more accurate for single-splits, as well as (possibly) more accurate for slow machines (I have no idea if loading ever lasts longer than the transition animation). The only drawback is that the current runs that were submitted would have to be re-timed, so that they match up properly with this proposed system.

I already have a script written up for load pausing, however I can not test this until I get home. I'd like to hear what your opinions are on this

benang: Grapple
South Holland, NetherlandsXara8 years ago

Little update, I finished the first part of the autosplitter, which can be downloaded from this link: http://comfy.moe/jsliei.asl (right click > save as)

I'm not sure if there's any place where autosplitters are uploaded (besides the xml, which I'm not going to commit it to just yet).

Right now the script will start the timer on entering Level 1, reset when entering the main menu, and split whenever you trigger a new level to load (when you hit the finish). Optionally you can enable ''Split every 10 Levels'' in the settings to only split on completing level 10, 20, etc.

To add the autosplitter to your livesplit setup, simply do the following: -Right click on your splits > Edit Layout... -Click on + > Control > Scriptable Auto Splitter and hit OK -Go to Layout settings > Scriptable Auto Splitter -Hit 'Browse' and select the .asl file that you downloaded -Hit OK

Feel free to suggest more options. Once 100% is a thing I'll see if I can make subsplits for collectibles per-level, but that'll take a lot of time, so I won't bother with that just yet

DemonStrate dan wsm menyukai ini
benang: Grapple
South Holland, NetherlandsXara8 years ago

Should there be a need for mods, then I won't mind moderating as well. I have never moderated before though, so I'm not sure if there's anything besides verifying submissions.

I took a look at routing 100%, but I honestly don't even know what it'd be. all green pickups? all green + purple pickups?

benang: Grapple
South Holland, NetherlandsXara8 years ago

Yo!

I'm currently working on a Grapple autosplitter, so far I have the automatic start and splits for Level 1-89 working, I just wanted to check if there were any requests for stuff to add in, or keep an eye on?

I am also unsure on whether I should make the timer pause during loads, as it seems like loads are the same for everyone, and splits that are currently on the leaderboards already use non-paused times.

Anyways, let me know if there's any features that I should add, I'll try to push it out by the end of tomorrow (if anybody even reads this by then)

wsm menyukai ini
benang: Grapple
South Holland, NetherlandsXara8 years ago

Recently picked up this game myself, earlier today I scored in at 12 seconds slower than WR, I'll try to see if I can help with some routing/theorycrafting, should there be any need for it! Also, good job on the amount of documentation you put up here, to be honest I hadn't even noticed that this was available until today, I just kinda followed the WR video.

Tentang Xara
Bergabung
9 years ago
Daring
9 months ago
Jalanan
19
Game yang telah dijalankan
A Hat in Time
A Hat in Time
Run terakhir 6 years ago
12
Jalanan
Grapple
Grapple
Run terakhir 6 years ago
4
Jalanan
FAST RMX
FAST RMX
Run terakhir 6 years ago
2
Jalanan
Pringles
Pringles
Run terakhir 5 years ago
1
Jalankan
Game yang dimoderasi
Grapple
Grapple
Aksi terakhir 4 years ago
30
aksi