Utas
Ideas:
Any% Glitchless Blue% (where you get blue scores) Crash% (As soon as you get a error/a 'close/wait' pop-up)
Just some ideas I had
-Tree
SathvikHegde menyukai ini
One thing I noticed is that almost all the runs end once you grab the 5th yellow object. Does this need a rule change?
Is there some tutorial that I can use to learn how to do the play speed glitch? -Tree
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