I think it should be fine.
Any emulator is allowed as long as:
- it's not faster than original hardware
- it can't let you do things that are impossible on original hardware
I'm not sure how accurate the emulator is, I'll look into it.
Other than that, to me this feels like 100% All Treasures but without the part that makes it fun. But I can see the appeal of having a category that's longer (and less glitch heavy) than any% or cauldron%, without having to learn the routing and gameplay of All Treasures.
Do we really need the deathless category? The routing between deathless and with deaths is basically the same, since there's only 1 death you need. All you skip with the deaths is the screens with the falling rocks and the running and falling to get there. The orange line on the image below is the only detour you have without deaths.
If you somehow do use a mushroom, p-wing, etc. the run is unfortunately invalid. The rules are like this because we believe it's easy enough to avoid such a situation. For the menus the risk is the same as accidentally using a warp whistle in warpless, which would also invalidate the warpless run.
I have added both Frog NWW and All White Mushroom houses. You can find Frog NWW as a new sub-category under Frog% and All White Mushroom Houses under the misc. section. Now go and submit your runs!
Special% is more like autoscroller% with the two clouds you get. It may sound interesting with all the power-ups you get, but the only useful (fast) ones are the hammer suit and the clouds. Which means you just end up with a boring world 8, since you skip 2 of the very few interesting levels.
The 2nd Bowser arena category is just too similar to NWW. There's no chance anyone is going to run that when they can run NWW.
There is a stickied post about why we don't separate different versions on the leaderboard, but I'll copy the most important bit:
~ Unified Leaderboard ~
-> So, if there's a clear time disparity between some of the versions, why not separate LBs?
The main idea behind the unified LB is that almost every strat is the same in every version (ignoring PAL), the routes are also pretty much identical, and all the physics/core mechanics are the same. Meaning that the time difference is mostly from loading times. Having an entirely separate category/LB just because of loading times seems really overkill to us. Using filters is usually more adequate for cases like this (like for LBs with multiple language versions).
Any glitch that teleports you to the princess's room is considered a wrong warp and not allowed.
As long as we can watch the video too it's fine
oooh interesting, do you have a clip?
In 1-F you only want early p-speed as big Mario, not if you have the tail. If you start the 4 second flying timer too early it'll run out before you get to the top part.
I like stats so I'd be in favour of adding columns for EH and/or hands. We can slowly go through all the non-obsolete runs, but make it a priority to only focus on top 50 at the start and make our way through the rest when we feel like it. So far it seems we have 3 mods on board for this and I don't think the community would be against it.