Utas
United StatesRandom_Machine1 year ago

A Blank Spot There-ish (A2M5) - Jump to Top of Building with 1st Terminal This jump is really inconsistent and probably works less than 10% of the time.

https://clipchamp.com/watch/J8IKHVjYgdH

Planting a Bug (A2M14) - GL Escape Strat I posted the GL escape strat in the strats thread and have tried it a few times in runs before, but it's not used anymore. The problem is that the enemy spawns are inconsistent and there's a bug with pulling your gun out.

Hope is a Sad Thing (A3M1) - Weird T-bone Dialogue Skip It's apparently possible to skip some of the internal timer here by skipping some dialogue, but we can't figure out how to do it consistently.

Some ideas:

  • Maybe push T-bone earlier at its destination (at the entrance of the junkyard, near the sniper)

  • Let the "..that don't make us friends" dialog play and skip specific lines

  • The internal timer comes on after a certain line is said, if you skip it, it might screw things up

**A Pit of Paranoia (A3M2) - Alternate GL Strats** I also posted this in the strats thread before and have done it in a WR before, but it's not used anymore now.

Instead of waiting for the second security chief to walk past the explosive box, you can manipulate him to go there or kill him using the grenade launcher. Problem is that the helicopter might sometimes see you when you are on the trailer, and the timing to kill the second security chief is not always faster than the regular strat.

This has potential to be brought back again if we can figure out a consistent reference point to shoot the security chief and the helicopter issue.

Bait (BB A2M1) - First Guy that is Supposed to be Profiled is Skipped I had Tobias skip the first guy in Bait once when I was practicing the mission. I pushed Tobias with the bike, and this was off a save. There is also no recording of this.

Bait (BB A2M1) - Fixer Car Snipe This snipe is really difficult to pull off, and you need to pick up a sniper rifle from Fading Signal for it to be worth it. There is no easy reference point (currently) either.

Connections (BB A2M4) - Fewer Enemies to Kill There is no vid of this, but I only had to kill four enemies one time (during the download) to eliminate them. This was after the autosave, so that could have something to do with it.

Fiku menyukai ini
United StatesRandom_Machine4 years ago

Main Game

You can skip the cutscene, pop-up, and wait for the potential crime introduction. Shoot the person whose phone you hack into for the crime to start, and the crime will be instantly placed on the map. Throwing a grenade after that will fail the potential crime and complete the objective. Saves 25-30 seconds over the strat done in the WR.

This is faster than hacking the security router on the side of the building. You can hack the bouncer's phone at the start if you don't take too long. Just be careful not to get detected by the bouncer. My reference point is to move past the bouncer when he begins his 3rd step.

You can shoot Crispin and hack his phone without killing anyone else. It only saves a couple of seconds at most.

Bad Blood

This is my IL of T-Bwned (Bad Blood A1M1). If you are quick enough with the bike when exiting the silo, you can detect the fixer car and the objective will change to take down. You can then neutralize the fixer car at the next intersection with the traffic lights if there are enough cars there. Four things can happen: the fixer will either get out of the car, the car will get stuck (shoot the fixer in the car if this happens), the fixer car will continue as if nothing happens (stop your bike somewhere and hope you can snipe the fixer), or Frewer dies from the collision (uncommon). The same RNG also applies as the other strats after you get in the car(fixer car spawns). This only saves 10-15 seconds over the method done in my run.

Using cover sliding mechanics to exit the silo for same mission:

You can snipe the fixer in the car to skip most of the chase at the end of Bait. I could not figure out a consistent reference point for this.

Here is my explanation of how I think the WKZ skip works in the Bad Blood any% run (seen before Bad Medicine/A2M3). The WKZ announcement will trigger after Bait and the Tobias phone call before Illusions. If you start Illusions before the Tobias phone call finishes, the WKZ announcement won't happen before Bad Medicine. This is achieved either by reloading the autosave or by getting the cops called on you before Illusions. I reloaded the autosave because it is more consistent (and saves a system key for a jam com) and spawns me next to a vehicle. It saves at least 30 seconds in the run (skips announcement, T-bone lines, and pop-up).

Fiku dan charlocharlie menyukai ini
United StatesRandom_Machine6 years ago

This guy has a video of the guys not getting into the firetruck during A2M15. He doesn't know how to replicate it though. Maybe someone can figure it out, or it's completely random.

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