Komentar
jalankan: BeamNG.drive
Chicago, IL, USAPlanetXtreme1 month ago

Nice, much better route

benang: BeamNG.drive
Chicago, IL, USAPlanetXtreme1 month ago

So I'm gonna have to argue against the replay feature - It does sound really good as an idea, however, the second I turn on replay my PC is bogged down. That's without even recording the game. I am 100% with you on the 'bad actors' part, though. More should be done to enforce fair play.

I think the people I run against are fair, real, and honest - and that's probably me trusting too much. I still have recognized quite a few times how easy it is to cheat in Beamng speedruns. Insanely easy. Using mods, editing video, and more. In fact, more than once the idea of a LUA script to edit Garage to Garage runs has come up, and I just don't think it should be allowed to edit the game. I can't even imagine how the time trial or drag strip runs are vetted, when using Agent_Y's mod, or editing files to increase grip by even 1% more is going to be an advantage.

No mean to dis you, but this point "(smth i forgot to mention. it also seems pretty easy to play the game in slowmo and then speeding it back up in video editing software, to pass it off as legit. menu & ui sounds aren't slowed and pitched but everything else is. this is a problem!)"

is a bit bogus, too. If you've ever sped up the slowed down audio, it isn't perfect sounding. Even 2X slow-mo sped back up has some artifacting to it, and the further you go the more noticeable it is. It's like the video editing argument in general - Anyone can edit a video and make something seem more legitimate than it is, like I could slow down Mario 64 in Cheat engine and speed it back up later. If you have real concerns about slow motion gameplay, you should point out suspect videos and why you think they're suspect to the mods. And that's only the video editing aspect - There's of course gameplay tells with slowed down video. Lots of scenarios include player input as UI apps, too.

I think the only way to mostly reduce any possible cheating is Beamng themselves creating a speedrun launcher option, which includes a watermark and certain tells that 'proves' a player is playing fair. What those certain tells are? IDK. But I also think more could still be done by the mod team in rule setting, similar to some of your suggestions, cuz I think cheating is far too easy right now. There might even be one among us, spooky.

nojonsko menyukai ini
jalankan: BeamNG.drive
Chicago, IL, USAPlanetXtreme4 months ago

WP!! I will say tho, that motion blur is throwing me off

Chicago, IL, USAPlanetXtreme7 months ago

I do apologize XOFzx. When I made this run, I probably didn't think it was very important, or forgot to check altogether. I have definitely changed my stance - Sound is very important in verifying a run's legitimacy.

In any case, there's good news - I have a very concrete plan of beating this run WITH sound this time (maybe in 2 weeks). And it'll probably be in 4K, plus widescreen, plus 60FPS. Just no HDR :(

xofrx menyukai ini
jalankan: BeamNG.drive
Chicago, IL, USAPlanetXtreme8 months ago

Thumbs up!

jalankan: BeamNG.drive
Chicago, IL, USAPlanetXtreme9 months ago

Yeah I agree Blitzen, it is pretty crazy

jalankan: BeamNG.drive
Chicago, IL, USAPlanetXtreme9 months ago

Best soccer player in Beamng

jalankan: BeamNG.drive
Chicago, IL, USAPlanetXtreme9 months ago

At first I hated driving that car cuz it was slow but I realized the reason it was mostly slow cuz of my skill issues

jalankan: BeamNG.drive
Chicago, IL, USAPlanetXtreme10 months ago

Dude the no gas at the finish line was crazy

jalankan: BeamNG.drive
Chicago, IL, USAPlanetXtreme10 months ago

Good luck, I would be happy to see a faster run

jalankan: BeamNG.drive
Chicago, IL, USAPlanetXtreme10 months ago

Sweet

jalankan: BeamNG.drive
Chicago, IL, USAPlanetXtreme11 months ago

Drag pigeon is totally fun to drive. Into a wall.

jalankan: BeamNG.drive
Chicago, IL, USAPlanetXtreme11 months ago

IT SHOULD BE NOTED that the conversion of KM/Mi has been changed and if you plan on doing this run, you need 24.85 miles to complete the run

benang: BeamNG.drive
Chicago, IL, USAPlanetXtreme11 months ago

Thanks for your replies. I'm glad the exploit is declared banned since that seems to ruin the whole essence/spirit of the run.

benang: BeamNG.drive
Chicago, IL, USAPlanetXtreme11 months ago

There should be an updated rule for garage to garage scenarios. What constitutes ‘traffic?’ In the gameplay settings, you’re able to choose how many vehicles spawn as traffic, and if you make that value one (as opposed to auto or 6), the run becomes much easier, basically notraffic%. There should be a minimum vehicle spawn amount, and I think 8 is a fair amount, but that may block out some users from participating due to computer performance. It seems like an appropriate middle ground to me. If it’s 4, then everyone will use four, and traffic will seem fairly inconsequential. 12 might be okay but blocks out too many from participation.

Additionally, I found an exploit (months ago, but still works) where if you bind the enable emergency vehicle lights action to a button which already exists on every car, for example, turn signal or headlights (in this case, binding emergency lights to the default key “n” or “,” or “.”, which already exist for other items), then traffic will often yield whenever you use turn signal or headlights, even on vehicles that do not possess emergency lights. This should also be a banned exploit for that mode. The exploit can be called… invisible yield exploit?

Sometimes the traffic doesn’t yield, but pressing the headlight button a bunch of times seems to cycle the non-existent emergency lights and the traffic again yielded to my vehicle with no lights and sirens.

Chicago, IL, USAPlanetXtreme1 year ago

I think they were asking if you lived in Illinois, which is indeed possibly not true.

jalankan: BeamNG.drive
Chicago, IL, USAPlanetXtreme1 year ago

It would be cool to see some competition here, if you do run it, good luck Hyku. I've tried to do some other runs on this game but you have many of those top runs... it is difficult to pass your times for sure!

Chicago, IL, USAPlanetXtreme1 year ago

The point with this post was to make a difficult category. With little effort (like 10 hours of practice tbh) the game can be beaten with very few, if any, mistakes. I think the idea of the map UI and player markers makes the gamemode have a cool skill requirement. Trying to keep a general track of four AI players through audio and visual cues would be intense for sure. I’m going to, at the very least, try this method myself (with fog enabled) and see what comes of it. I would be excited to see a gamemode like this, and even though mscr has stagnated, I wouldn’t want a new category that is easy to complete. The challenge, to me, is exciting.

itsDare dan Kibō menyukai ini
Chicago, IL, USAPlanetXtreme1 year ago

The basic idea for this run is to make CTF competitive. It includes some luck elements which will have to be learned and better understood for the best theoretical runs (like traffic spawns, common AI routes, flag spawns [and more?])

Rules: Any map, London or New York. Driving options: Any time of night, any weather max traffic and max pedestrians Scoring options: Delivery points: Decay (so time really effects your score) Max time: High (20 minute rune) Max score: Infinite Regeneration: Anything Heavy flag: on (off could be cool and all but on would make it easier for AI to catch you) Opponents: 4 Players: 1 Vehicle: Any I think it would be a cool feature to also require the player to remove the map in the UI. It could make the run slightly more competitive but also possibly more random than competitive/fun. Paired with a required “foggy” setting in the weather, this mode could become extremely difficult and would require the player to read the AI’s direction along with knowledge of flag spawns - it would be the ultimate competitive mode and would require intense map knowledge. You would also have trouble cutting off AI without being able to see them on the map - another difficult part about this theoretical rule, I think it could be fun but it is not my decision and I would like input. Additionally you could remove markers on the AI to make them invisible - if the map was to be removed, I think the AI markers should as well - at a competitive level the AI are barely an annoyance and it’s fairly easy to have them get zero flag captures every 20 minute round, no matter the vehicle. Without having knowledge of their location, however, may enable them to pop out of random corners in front of you.

Possibly unknown btw, flag spawns do seem random but I believe they are at least somewhat dependent on where the player is facing when the flag is “captured.” You can test this yourself if bored.

Any thoughts on this idea? If implemented, should the map and player markers be required to be off?

itsDare dan Kibō menyukai ini
jalankan: BeamNG.drive
Chicago, IL, USAPlanetXtreme1 year ago

I must also apologize for my gloating. I was very excited; not that that is a great reason but after that high I understood this wasn't really top tier and it was uncool to make light of previous runs' times.

Tentang PlanetXtreme
Remember me not for the content of my character, but for the quality of my runs (hint, it's crappy)
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