Komentar
benang: Firewatch

@Kevbot43 No, I haven't been able to reproduce this, even using an fps limiter and using the same recording setup when i pulled it off. I am running on the uber powerful combo of an AMD a10-5700 with a gtx 750ti. A beast, I know :3 Using my games technology knowledge (trust me, im a game dev :P), i think it was just an extremely rare occurrence that my maxed cpu caused the 'event' for Henry to bump into the door to fail in triggering. I might be wrong, but even if that was the case, then the trick can only be pulled off when Henry collides with the door the exact same time when the cpu lags. very rare indeed (It should be noted that when on a reduced fps, Henry does wobble a lot when walking against the door. not useful, but quite funny to see :3) Im gonna ask some of my friends who use Unity about how collision works and get back to you guys if i hear anything of use.

benang: We Happy Few

I like that idea! Make it happen moderators :3 Because the game is still in development, I think it would be wise to run on the latest patch. It might be a pain to manage, but it would probably be a lot more interesting for everyone and any new runners wont have a difficult time finding the right patch. Anyway, that's my thoughts :)

benang: We Happy Few

I back this. I would love to see this game expand to more categories, like one for a pre existing save and one for a random seed (if that's even applicable, I haven't looked into how WHF generates worlds)

benang: Firewatch

@Bakonoe tbh i gave up attempting to make people look in awe at my "big words" a long time ago :3

benang: Firewatch

@Troufiniou Nope, everything was set to ultra, but it was running slow coz of recording. @pulsedk Great! For more info, I have no idea if my high cpu utilisation caused the game to skip the blocking volume, but if that was the case, then this could potentially be used in other days, or even other doors. tbh ive been trying to find a way to get into the cave early, and if we find a way to reproduce this glitch, then we've got a good chance of shaving a lot of time off! But that's me being optimistic :3 Please post if you can repeat this, thanks :D

benang: Firewatch

Hey, so I've been attempting to get a good time on this game, and as I was getting a baseline time (hence the lack of audio and lag) I came across this glitch which i cant reproduce: It just seems like the door was completely unsolid (thats a word, right?), allowing me to pass right through, potentially cutting out that entire 'look at map and fireworks' bit. I cant reproduce it though. Note that i was having a bit of lag from recording and i was on max settings. Anyway, thought i would post this ASAP :3

benang: Firewatch

fyi, I think that the OOB in the second vid has been patched. I tried it for a while now with no results and the patch notes said something about fixing areas like 'em.

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