Komentar
CanadaPaintSkate81 year ago

The Any% route/tutorial linked before is the fastest current setup and only works on Wii VC. No other platform will work. If you're not on Wii VC there are some different but slower setups for you. Sounds like you're on N64, so this tutorial will be fine up until the final angle setup, but you'll need a different filename. For N64 you also can't pause in the shop, you have to pause after leaving. Check out this video by MrCheeze for the filename (description) , and check out the fastest N64 run, by mkbgnr, for an example of an optimal run.

Cheeze puts the filename in Hex, you can convert it to filename characters with this tool: https://lemon32767.github.io/ootfname

Also definitely recommend signing up for discord just to join ours. If its your first speedrun of this game you'll probably have a pretty tough time learning the route on your own without experienced eyes on your mistakes. But of course it's up to you.

JTown2909 menyukai ini
CanadaPaintSkate82 years ago

The WiiVC route is only possible on dolphin, which isn't legal to submit runs with. You can run a route that works on project 64 though, but it's a bit slower. I recommend joining the discord server to get help with it, but it involves doing light node SRM just like the wii route, but going into the deku tree instead, taking you to the credits. It requires a different filename though. You can find some info about it like that on MrCheeze's youtube and he has a run submitted as well, on emu, that you could follow along with.

Thecorpser menyukai ini
CanadaPaintSkate82 years ago

Hi!

Just wondering if there are any glitches or large skips discovered in this game yet, it appears to be quite dead so I'm not hopeful, but I am interested in this game's speedrun. No idea how long a classic any% run will take, but I plan on attempting one maybe soon, just to see.. Will be largely glitchless I suppose in case there are game breaking mechanics i'm not aware of. Hope I can be given some insight.

Thanks!

Tentang PaintSkate8
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