Utas
Örebro, SwedenMrefF7 years ago

I was talking to some users over at the subreddit for KF2 and some question got asked about the speedrun rules that I could not answer, so Im posting them here:

Are you allowed to use exploits like 1.1) overfilling a weapon its current magazine 1.2) or overriding maximum ammunition for your currently selected build temporarily (neither going over the default possible maximums), 2.) reload animation cancelling (Tripwire is very aware of this one, probably since early Beta and doesn't seem to be interested in removing it) 2.1) it's very common for people to abuse this even if they are unaware of it, e.g. reloading a weapon and when the ammo fills instantly swap to another weapon to cancel the animation 2.2) to the point where you could have the selected weapon have its mag filled and instantly shoot without waiting for the animation to end or how about 3.1) in duos maximum free filling all armour and ammunition on one Support in one trader time or 3.2) free filling all grenades on one Demolitionist in one trader time?

Or how about preventing bugs? There's this thing if you buy double pistols it e.g. gives 50 ammo, but if you buy 1 you get 50, drop it, buy another, get 50 = 100 ammo. It seems logical to me that you should get more ammo by default because you buy two but it only fills the ammo to a certain point when buying that second pistol.

Are you allowed to extendedly be in the pause screen (purposely) which basically pauses timer and let's you see small parts of the situation going on around you. It's probably only an advantage of mere seconds, but would that be allowed?

Örebro, SwedenMrefF7 years ago

Hi everyone I know Im not the strongest runner on this board but Im wondering if there is any value in me doing informative videos for the maps I have run where I explain my strats. Or is that just a waste of time?

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