Komentar
Georgia, USALiserd1 year ago

Hey I'm new to zombies speedrunning, just a few questions:

Is a speed meter required in the video? Are custom clients like Plutonium allowed? Are there any prohibited console commands? (besides the obvious ones) Are bugs/glitches/exploits allowed? Anything else I should know about that I'm not asking?

MrWaffler menyukai ini
Georgia, USALiserd1 year ago

lol nice website says you're 2nd everywhere but on the leaderboard itself

Georgia, USALiserd1 year ago

Very epic 1:21

Totallynotslyfan1 dan dude977 menyukai ini
Georgia, USALiserd1 year ago

No it just measures your player's current speed. You'll need livesplit to time your runs, or a video editing software's timer

M_CBL_ menyukai ini
Georgia, USALiserd1 year ago

Go to Resources then click on Speed meter 1.5.0

Georgia, USALiserd1 year ago

If you want even better rng, keep on the left side of the ditch near the cow :) If you've ever had Price be all the way on the other side of the map when you reach the last house, most of the time it's because you went on the right side of the ditch. This doesn't always happen though, sometimes a few of them will go towards the last house anyway

Georgia, USALiserd2 years ago

It is Numpad 1 by default, but you can change it to anything else in the .ini file

Georgia, USALiserd2 years ago

Instead of having to use Livesplit, you can now paste a couple files into your CoD4 directory. This meter is always on, but is toggleable in-game using Numpad 1. The link to the download is in the Resources tab. THIS METER ALSO WORKS ON MULTIPLAYER!!!! You can also edit how it looks in-game by opening the .ini file in any text-editing software.

M_CBL_ dan Goatlordo_o menyukai ini
Georgia, USALiserd4 years ago

I was recently playing SMS just for fun (I have no speedrunning experience with this game) using the Dolphin Emulator. As I started Episode 6 of Sirena Beach, it looked normal until I finished the dialogue with the first guy. The whole level was cleaned instantly and I honestly have no clue what caused it. I wanted to let you guys know so you can investigate it.

Georgia, USALiserd5 years ago

Is jumping to nodes and altering AI behavior allowed?

benang: RuneScape
Georgia, USALiserd5 years ago

then we could do that

benang: RuneScape
Georgia, USALiserd5 years ago

I think instead of all quests, it'd be a speedrun to complete a certain master or grandmaster quest from a fresh account, like While Guthix Sleeps

Pear menyukai ini
benang: RuneScape
Georgia, USALiserd5 years ago

Oldschool Runescape already has a category for it, so why not add it here, too?

Georgia, USALiserd5 years ago

Not all of these ideas are mine, but I'm compiling all of the ideas that I've seen or come up with myself into one thread so that they can easily be reviewed. Note that these ideas are more than welcome to be tweaked by anyone.

-100% IL and/or full game runs (collect all intel in the level/campaign) -Arcade Mode (only game time is allowed; fastest times will still win, but highest points will settle a tie) -Glitchless (strafe jumping is technically a glitch as well, but it will probably be an exception; elevators and other major skips won't be allowed) -God Mode (We can see the potential times for IL's/campaign if one were invincible) -Specific parts of an IL: -- Rick and Morty (clearing out the TV station in "Charlie Don't Surf"; timer starts when the door is kicked in; timer ends when Vasquez opens the double doors) --High Caliber Amputation (Killing Zakhaev in "One Shot, One Kill"; timer starts at the beginning of the level; timer ends when Zakhaev is killed) --Swatted (Clearing the first 3 buildings in "Blackout"; timer starts at the beginning of the level; timer ends when the 5 enemies in the last 2 buildings are killed) --Not Another One For Miles (Clearing the gas station in "Sins of the Father"; timer starts when the first shot is fired, timer ends when the player is told to regroup) --Dogs. I hate dogs. (Killing all the wild dogs at the hotel in "All Ghillied Up"; timer starts when the dog by the tree is killed, timer ends when MacMillan is relieved) --Hotel Hell (clearing out the first building in "The Bog"; timer starts when the Marine screams "Ambush!", timer ends when Command informs you of more enemies converging on the tank) -Strafe jumping from the first fence gate to the second on the other end of the road in "F.N.G." (must be touching the first fence gate before timer starts; timer ends when the player hits the other fence gate) -Destroying every TV in "Charlie Don't Surf" that is broadcasting Al-Asad's speech (timer starts when the first TV is destroyed; timer stops when the last one is destroyed; the player will show every broken TV after the run in the same video to verify) -Picking up the M60E4 in "Game Over" (timer starts when the player gains control after the helicopter fires at the bridge, timer ends when the M60E4 is picked up

Tiranossauro070 dan uakie menyukai ini
Georgia, USALiserd5 years ago

Not all of these ideas are mine, but I'm compiling all of the ideas that I've seen or come up with myself into one thread so that they can easily be reviewed. Note that these ideas are more than welcome to be tweaked by anyone.

-100% IL and/or full game runs (collect all intel in the level/campaign) -Arcade Mode (only game time is allowed; fastest times will still win, but highest points will settle a tie) -Glitchless (strafe jumping is technically a glitch as well, but it will probably be an exception; elevators and other major skips won't be allowed) -God Mode (We can see the potential times for IL's/campaign if one were invincible) -Specific parts of an IL: -- Rick and Morty (clearing out the TV station in "Charlie Don't Surf"; timer starts when the door is kicked in; timer ends when Vasquez opens the double doors) --High Caliber Amputation (Killing Zakhaev in "One Shot, One Kill"; timer starts at the beginning of the level; timer ends when Zakhaev is killed) --Swatted (Clearing the first 3 buildings in "Blackout"; timer starts at the beginning of the level; timer ends when the 5 enemies in the last 2 buildings are killed) --Not Another One For Miles (Clearing the gas station in "Sins of the Father"; timer starts when the first shot is fired, timer ends when the player is told to regroup) --Dogs. I hate dogs. (Killing all the wild dogs at the hotel in "All Ghillied Up"; timer starts when the dog by the tree is killed, timer ends when MacMillan is relieved) --Hotel Hell (clearing out the first building in "The Bog"; timer starts when the Marine screams "Ambush!", timer ends when Command informs you of more enemies converging on the tank) -Strafe jumping from the first fence gate to the second on the other end of the road in "F.N.G." (must be touching the first fence gate before timer starts; timer ends when the player hits the other fence gate) -Destroying every TV in "Charlie Don't Surf" that is broadcasting Al-Asad's speech (timer starts when the first TV is destroyed; timer stops when the last one is destroyed; the player will show every broken TV after the run in the same video to verify) -Picking up the M60E4 in "Game Over" (timer starts when the player gains control after the helicopter fires at the bridge, timer ends when the M60E4 is picked up

Georgia, USALiserd5 years ago

amazing idea

MrKotik30 menyukai ini
Georgia, USALiserd5 years ago

I know this is kinda late, but if we were to do glitchless runs, strafe jumping would also be prohibited. Not many people would want to watch that

benang: RuneScape
Georgia, USALiserd5 years ago

There are quite a few courses, so you'd really only include the longer ones like Dorgesh-Kaan, Agility Pyramid, and Werewolf Skullball

Georgia, USALiserd5 years ago

Really great idea, would be a lot more bearable to do than a regular full game tbh

Georgia, USALiserd6 years ago

Act l would be interesting

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