Utas
Florida, USAKacey1 year ago

RPCS3 plays this game basically perfectly.

Florida, USAKacey4 years ago

I think we should time by IGT, here's why:

  1. There's not much menuing to make real-time worth it

  2. Emulators can run at full speed while real hardware has slowdown, meaning that while IGT will be the same, real time will be different

Any thoughts?

Hobbsidian menyukai ini
Florida, USAKacey4 years ago

The DS, GBA and PSP games are completely different. These should be separated.

Shiinyu dan sukai909 menyukai ini
Florida, USAKacey4 years ago

Hey, I see you haven't verified runs in about two weeks of waiting. I see you log on and off, and these runs comprise a total of two minutes and are played on real hardware so there shouldn't be any question in verifying them. I'm more than happy to take the torch and clean up this game if you'd like- maybe make it more approachable to new runners and market it a little bit in other racing game communities. If you're interested, hit me up- I'd just DM you but you have no social media listed.

Thanks,

Kac

Florida, USAKacey4 years ago

Using splits.io links set to ingame time (link shows up as https://splits.io/4900?timing=game) means nothing shows up under your run. This is pretty dumb as it's.... the same thing, but ingame time is used for most of the games I run and I'd like to be able to use splits.io

Florida, USAKacey4 years ago

Hey all,

New mod/overlord here. I bothered Ewil enough about making the console versions of TD6 viable to run that he's letting me moderate the game. There's a few things I wanna clarify, change and polish including rules and timing.

Both of the console versions of TD6 are very similar to the PC version, but have minor differences (Max bets, night racing) and also experience slowdown on real hardware. My in-game time for my any% run is 1:22 but the realtime is 2:25 because the slowdown means that in some places, 3-seconds take place before the ingame timer counts up 1second. The car is, of course, moving slower as well, but it's not viable to have them on the same board.

Seeing as there's a couple of semi-recent runs I wanted to see how the community feels about a couple of changes I'd like to make.

For one, would the PC guys be open to timing by IGT? This would be an easy thing to go back and change as TD6 actually adds up IGT for you at the end of each tournament. So it would take me maybe 10 minutes to retime existing runs. The downside of this is that it does take away the element of speedy menuing. The upside is that it might let people get faster times through upgrading, and also allows for easier breaks if someone ever wanted to attempt a 100% run (I might do so, soon)

Second order of business: In game settings. There are currently no rules dictating what ingame settings runners may use. There is a game difficulty setting, a traffic on/off setting and a cops on/off setting. I know traffic and cops get everyone, but I'm wondering if people would like to make them optional. Game set to no traffic/cops would allow for more pure driving skill to come through. However, players looking for the best routing for 100% runs might find that leaving police and traffic on creates more obstacles for the rubberbanding AI to crash into and make them more money, allowing for interesting tournament routing as you'd be able to skip around the way the current WR does in new ways.

I intend to make the game difficulty setting up to the user as "any%" just implies "beat the game" and doesn't have a difficulty attached to it.

Now, third order of business: ILs. Do we want to separate console/PC ILs? I believe that the in-game timer is more or less fair to both parties given that I beat or came close to many WRs held by wacfwaef during my PS1 run but also had trouble on other ones. That said, the PS1/DC do have slowdown which makes it possible to adjust in some places. It's up to you guys whether we split them or not- I'd prefer to leave them all together as the game is already small.

Let me know what y'all think!

Edit: I have also added a couple of categories. All Challenges will be what it sounds like and has categories for each class of car. Cop Chase has subcategories for Stop the Racer, Stop the Bomber and 100% runs. These are PC only for the time being because of the lack of in-game timer in these modes.

wacfwaef menyukai ini
Florida, USAKacey4 years ago

Hi,

I have a SNES mini I modded a few months ago to accept additional ROMs and one of the ones I installed was Tetris/Dr. Mario. Are these runs accepted here? I know some games ban emulation or have specific rules for them.

As far as I know SNES emulation on the mini is accurate.

Florida, USAKacey4 years ago

I prefer running console versions of games but unfortunately, since SE cars are allowed there's no way I can compete with the FZR. NFS3 & High Stakes have separate game listings for PSX to account for this and other differences- can we get either a separate PSX category or a whole other game listing so those of us who prefer old console games can get in on it?

ThrasherDBS menyukai ini
Florida, USAKacey5 years ago

Would y'all be interested in adding categories for the GBC version? Or submitting it as a separate game?

Florida, USAKacey5 years ago

Do you have rules for this game? Also, for those of us that prefer real hardware, can we submit in-game time instead of realtime?

Tentang Kacey
Bergabung
5 years ago
Daring
2 months ago
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