Utas
Västra Götaland, SwedenJkLoser2 months ago

Over the next days or week(many runs, might need rest) I will be retiming all runs on the board.

Reason for this is due to PRG0 and PRG1 having different loading times when board appears, which usually would not be an issue in most cases, but cause the fast version does not work on powerpak I feel this is a legit reason.

So Board might look messy for a few days, but going from top to bottom, and will update here whenever I've done a batch :)

Also posting this in case there is something I'm missing with the new timing rule:

Timer starts when cursor appears. Timer does not stop on checkmate. Timer stops on first frame the box "Black is checkmated" appearing(Grey line).

If you have any objections or suggestions feel free to add them :)

DoritoBreath, tomkabs, dan aaron2u2 menyukai ini
Västra Götaland, SwedenJkLoser3 months ago

I change the times of the top 5 times to be in line of the actuall Console frame rate and not the flat 60.1 that made times be a bit slower.

Due to seeing several cases of runs being faster or slower than the amount of frames played on emulator, I will for emulators from now on only accept 60fps video, with frame counter, and times will be calculated on the frames shown it took.

For console, I'm gonna use the video length to determine time however as normal.

Edit: Might do more whenever I get more energy, but I think top 5 is the most important right now :) But if anyone wanna go through more let me know and I'll mod :)

Västra Götaland, SwedenJkLoser1 year ago

There is no level 10 or level 100 in this game. It caps out at level 9.

Västra Götaland, SwedenJkLoser1 year ago

This happened to me during a practice run of a multigame race. So don't really know why it happened. Happened on Bizhawk with Genplus-gx core.

I guess in theroy it doesn't save time, but would maybe make wr attempts more concistent.

Peanutfan22 dan Jaypin88 menyukai ini
Västra Götaland, SwedenJkLoser3 years ago

So I checked with somewes tool ( https://somewes.com/frame-count/ ) the top 2 times when the new top 3 time came in, just because I hadn't done it with the runs before and only gone by frame count.

The issue is that even tho the top time has a few frames faster frame count wise, the slower time with more frames according to the frame counter is faster according to it. and even when I cut the videos in a program the slower one frame-wise is faster.

Just putting this out and will investigate closer :)

Västra Götaland, SwedenJkLoser4 years ago

Took me a while to figure out this game had a "grand prix" mode, and it is quite fun actually :p

So I just wanted to ask if there's a possibility for cup or a any%(all cups) category?

Västra Götaland, SwedenJkLoser4 years ago

So learned this game for fun, but found the "any%" timing wierd to actually end split on a audio cue. However if you play on an Bizhawk, and make sure to have framecounter up there is a very easy way to framecount.

Start Frame: The frame your character is viseble(you can't move first frame, but assume the current start frame is viseble and not controll? correct me if wrong)

End Frame: 9th red frame after warp is where the first tune of credit.

In this case, Drakodan's time is actually 21:067(1267)

Cause his video shows at bizhawk frame 775(white frame) character, meaning 774(red frame missed) is first viseble frame. First red frame of the credits are 2042(video), Credits red frames last 15 frames, and checking the video we can se frame 2056 is red(14 frames later+the frame it starts on=15).

I took his old time: 21:300 / old frame count 1281 and got the convertion you guys are using, and multiplied it with the "correct" frame count of 1267 to get 21:067. (21:116 if you just do 1/60).

so just wanna make sure I understand the timing rules, for a short game like this it's really important to have clear timing rules and such.

Västra Götaland, SwedenJkLoser4 years ago

Don't know if this is common knowledge, or if there are other spots to use it:

GarbitheGlitcheress menyukai ini
Västra Götaland, SwedenJkLoser6 years ago

www.nicovideo.jp/watch/sm416042 Around a 31:30 time www.nicovideo.jp/watch/sm26230401 Around a 31:12 time

Don't know how legit these times are, but if you are planning to run the game I would suggest watching these :)

Västra Götaland, SwedenJkLoser6 years ago

As you see after checking this tas out, it is not ment to be frame perfection every where, more a theory how much we can push down the times currently, and sub 8 is defently possible.

Also this is my first time ever doing tas stuff.

Things I've learned:

Controlls: if you mash it seems the game just won't take your inputs half of the time. it didn't register the inputs from my controller at times when I tried to take shortcuts(not having to go frame by frame)

New strats: Demon level - Old strat I basicly killed the two "health" monsters at the start so they wouldn't follow you, and you get 2 extra hearts. New strat Keep them alive, it will save you 10 seconds or so only by itself, it will also prevent the "black knight" to spawn.

Things I learned that will screw you no matter what: On demon level as well, if you enter the door on the wrong frame, the black knight on the other side will shot is projectile, and it will be inside you and no chance to avoid. So if you keep having flawless stage up until that point, and die, try and wait a few frames before entering. I believe it's on a global timer he fires, so you can most likely just eye your timer to find out if you will get killed or not.

would be cool if a real taser did a tas to see what really is possible, but I'm happy with knowing sub 8 is possible for a human :)

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