Was reading the wiki on this game https://simple.wikipedia.org/wiki/Nekketsu_Oyako and noticed a few differences between the Saturn and PS1 versions of the game.
Namely these two:
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In the PlayStation version, it is possible to gain more health than 100%. This appears to have been removed in the Saturn game, altering the difficulty to a degree.
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The loading times are slightly longer on the Saturn, causing a 'Now Loading' screen between scenery. However, the difference in time is only a few seconds more.
The first item especially is helpful and lets you use more special moves for clearing enemies and bosses. Just thoughts for future runners.
Hello all,
This game is a bit of an odd one to emulate. Here are the steps:
-
You need the Fighter Build of the custom RPCS3 fork which is made to emulate Namco 357 arcade systems (https://www.emuline.org/topic/3436-emu-rpcs3-arcade-fork-project-omed-system-357-369-359/)
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Do what this guide says https://fliphtml5.com/avfsn/qssk/PROJECT_OMED_FAQ/ especially in regards to setting up the Dongle.
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Make sure you are putting your game files in the emulator /games directory, not using Add Game to add it from some other directory.
-
After starting once, use DemulShooter to patch the HDD1 PPU files (or extract the rar file from the Resources zip into hdd1 directory)
-
Use DemulShooter for mouse input settings.
If you have any trouble feel free to send me a message and I will do my best to help!
Hello all,
This game is a bit of an odd one to emulate. Here are the steps:
-
You need the Fighter Build of the custom RPCS3 fork which is made to emulate Namco 357 arcade systems (https://www.emuline.org/topic/3436-emu-rpcs3-arcade-fork-project-omed-system-357-369-359/)
-
Do what this guide says https://fliphtml5.com/avfsn/qssk/PROJECT_OMED_FAQ/ especially in regards to setting up the Dongle.
-
Make sure you are putting your game files in the emulator /games directory, not using Add Game to add it from some other directory.
-
After starting once, use DemulShooter to patch the HDD1 PPU files (or extract the rar file from the Resources zip into hdd1 directory)
-
Use DemulShooter for mouse input settings.
If you have any trouble feel free to send me a message and I will do my best to help!
No, we used 2 Mice. We configured SuperModel to utilize RawInput by making the line in /Config/Supermodel.ini to be
InputSystem=rawinput
And then defining both Mice for Analog Guns
InputAnalogGunX = "MOUSE1_XAXIS,JOY1_XAXIS" ; analog, full X axis
InputAnalogGunY = "MOUSE1_YAXIS,JOY1_YAXIS" ; analog, full Y axis
InputAnalogTriggerLeft = "KEY_A,JOY1_BUTTON1,MOUSE1_LEFT_BUTTON"
InputAnalogTriggerRight = "KEY_S,JOY1_BUTTON2,MOUSE1_RIGHT_BUTTON"
InputAnalogGunX2 = "MOUSE2_XAXIS,JOY1_XAXIS" ; analog, full X axis
InputAnalogGunY2 = "MOUSE2_YAXIS,JOY1_YAXIS" ; analog, full Y axis
InputAnalogTriggerLeft2 = "KEY_A,JOY1_BUTTON1,MOUSE2_LEFT_BUTTON"
InputAnalogTriggerRight2 = "KEY_S,JOY1_BUTTON2,MOUSE2_RIGHT_BUTTON"
If your Mice are plugged into different USB ports other than USB1 and USB2 you might need to change MOUSE1 and MOUSE2 to whatever ports they are plugged into (MOUSE1 and MOUSE4 for example)
Hello. For this one we played it using the MAME ROM "oceanhun" with the Supermodel Emulator.
Hello all,
This game is a bit of an odd one to emulate. Here are the steps:
-
You need the Fighter Build of the custom RPCS3 fork which is made to emulate Namco 357 arcade systems (https://www.emuline.org/topic/3436-emu-rpcs3-arcade-fork-project-omed-system-357-369-359/)
-
Do what this guide says https://fliphtml5.com/avfsn/qssk/PROJECT_OMED_FAQ/ especially in regards to setting up the Dongle.
-
Make sure you are putting your game files in the emulator /games directory, not using Add Game to add it from some other directory.
-
After starting once, use DemulShooter to patch the HDD1 PPU files (or extract the rar file from the Resources zip into hdd1 directory)
-
Use DemulShooter for mouse input settings.
If you have any trouble feel free to send me a message and I will do my best to help!
Thank you! Only have a 2P run at this time.
Hello,
Would it be possible to get an arcade category and arcade - coop category added?
Have a 2P run to submit.
Thank you.
Hello ivan,
Was wondering if we could add a 2P category to this game? HighWarlordJC and I have a run to submit :)
Thank you!
Hello all,
Just wanted to note that the developer has stated that likely the next major patch or two he plans to add a 5th level to the game.
This will likely cause all runs to be invalidated and archived with all categories being refreshed for the new 5 Level game when it occurs.
Just wanted to give everyone a heads up in advance.
Thank you! We completed a full play through of "Beat the Game" with 2 players. Video will be coming out tomorrow on the YT chan.
Not sure how that one got past, but they should be set up now.
Thank you again for all your hard work on timing and investigating these items.
For now I have added PS4 and Switch to the list of available systems.
Hello Chuseum,
I would like to request a 2P Coop category please. I have a run to submit with my arcade partner.
Thank you!
Went to do this but then realized that this game is named Raiden (Arcade) because I intended to only cover arcade with it. Will get game name updated to Raiden (Other) (similar to Raiden 3) and will add other platforms.
Well its been over a month, multiple messages to the mods, and no response or action. So I suppose I will just post my run here and hope that in the future someone is moderating this game who can be bothered.
Howdy Ninpo,
Was looking at this game on http://adb.arcadeitalia.net/dettaglio_mame.php?game_name=redhawk&search_id=1 and seems that it is the Korean release version of Stagger 1 http://adb.arcadeitalia.net/dettaglio_mame.php?game_name=stagger1&back_games=redhawk;&search_id=1
Just wanted to let you know if you are looking for some competition / community on this game Stagger 1 is on SRC at https://www.speedrun.com/stagger_i
Not sure if the Red Hawk clone version has any rom differences though, or maybe is a different game in some way and I am not fully understanding.
Take care